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Celts

Native Literacy: None. Highlanders and Celts do not have a written language, preferring to pass down their history orally.
Category: Human • Highlanders and Celts
Shipwrecked refugees from the destroyed homeland of Erin, now settled alongside their Highlander cousins in Avalon's highlands, bound by a personal Geasa.

Advantages

  • Can purchase the Rage skill

Disadvantages

  • Has a personal Geasa which must be chosen at character creation.
  • Cannot learn any Literacy skills until Level 5

Costume & Roleplaying Requirements

  • The player must speak in a Celtic Accent.
  • The player must wear any color of Scottish Tartan as either a kilt, skirt, dress or trews

Additional Rulebook Notes

The Geasa is a personal superstitious code chosen at character creation (e.g. 'Must not walk alone at night', 'Never accept a drink for free'). Should a character willingly break their Geasa: their Body Point total is reduced to half until the character atones, the character may only use passive or defensive skills, and the character can only swing their weapon's Base Damage, regardless of any Strength Bonus or Damage Bonus they may have. Being compelled by a mind-controlling effect does not break the Geasa.

Other Highlanders and Celts

Canonical Source Citations

Rulebook — Page 28 (Character Races and Tribes - Humans - Highlanders and Celts - Celts / The Geasa)
[Rulebook, p. 28]