Character Races
Racial Advantages, Disadvantages, costume requirements, and native literacy for all 21 playable races and tribes in LAIRE.
Shipwrecked refugees from the destroyed homeland of Erin, now settled alongside their Highlander cousins in Avalon's highlands, bound by a personal Geasa.
Advantages
- Can purchase the Rage skill
Disadvantages
- Has a personal Geasa which must be chosen at character creation.
- Cannot learn any Literacy skills until Level 5
The stock of all humans — average in every attribute, but unhindered by any racial limitations, weaknesses, or prejudices.
Matriarchal, subterranean elves of the Underdark who revere the Hierarch Arachnia.
Advantages
- Half cost for the Rogue Basic Career Skill List (5 Build Points)
- +1 Damage Bonus for all weapons during the night (7pm to 7am) or while completely underground
- Can purchase the Elven Resist skill
- Can purchase Poison Immunity: Sleep Poison as a racial ability for 3 Build Points. May start the game with this skill.
- Can purchase the Blind Fighting skill as a racial ability for 3 Build Points. May start the game with this skill.
Disadvantages
- -2 Body Points at first Level
- Double cost for the Stamina skill (8 Build Points)
- -1 Damage Bonus during the day (7am to 7pm)
- Cannot learn the Charm School
Wholly nomadic trading families, protected in part by the feared Eforie Curse.
Advantages
- Half cost for the Rogue Basic Career Skill List (5 Build Points)
- Can learn Divination and Medium skills for 0 Build Points, may start game with these skills
- Can purchase the Eforie Curse skill, and must start the game with this skill
Disadvantages
- When speaking in Romany, may only speak the truth. If the character is charmed, they can be compelled to lie.
- The character must miss four regular, non-special LAIRE Events per year.
Proud, isolationist mage-elves of the Mistwood, ruled by the Elven Queen.
Advantages
- +2 Power Points for the first 3 levels (+6 Power Points Total)
- Half cost for the Mage Basic Career Skill List (5 Build Points)
- Can purchase the Elven Resist skill
Disadvantages
- -2 Body Points at Level 1
- Double cost for the Stamina skill (8 Build Points)
- Increased cost for Rogue Basic Career Skill List (15 Build Points)
- Cannot learn the Charm School
The offspring of a human and any Elf, shunned by Elves and struggling to fit among humans.
Advantages
- Can purchase the Elven Resist skill, purchasable once every other level
Disadvantages
- -1 Body Points at Level 1
- Cannot learn the Charm School
Offspring of Ogre and human parentage — exceptionally strong and tough, but slow-witted and nearly unable to learn magic.
Advantages
- +1 Strength Bonus
- +1 Damage Bonus with all weapons
- +3 Body Points for the first three Levels (+9 Body Points Total)
Disadvantages
- Double cost for Mage Basic Career Skill List (20 Build Points)
- Double cost for all Arcane skills on the Mage Basic Career Skill List
- Double cost for the Rogue Basic Career Skill List (20 Build Points)
- Double cost for all Dexterity skills
- Double cost for all Literacy skills
- Cannot learn any Sorcery skills
- Cannot learn any Warlock skills
- Cannot learn any Spell Singing skills
- Cannot learn any Alchemy skills
The most intelligent of the monstrous half-breeds, straddling Orc and human society.
Advantages
- +1 Strength Bonus, Non-Combinable
- +3 Body Points at Level 1
Disadvantages
- Double cost for all Spell Singing skills, 1 Spell Singing Point for 1 Build Point
- Double cost for all Literacy Skills
The toughest of the half-breeds, strong and fire-vulnerable like their Troll parent.
Advantages
- +1 Strength Bonus
- +4 Body Points for the first four Levels (+16 Body Points total)
- +2 Damage Bonus with claws
- The Natural Claws skill
- Can learn Feat of Strength skill as a racial, starts the game with one purchase for 0 Build Points
Disadvantages
- Double cost for Mage Basic Career Skill List (20 Build Points)
- Double cost for the Rogue Basic Career Skill List (20 Build Points)
- Double cost for all Literacy skills
- Cannot learn any Sorcery skills
- Cannot learn any Warlock skills
- Cannot learn any Spell Singing skills
- Cannot learn any Alchemy skills
- Double effect from fire attacks
Merry, frail-statured folk from Gleneden and New Gleneden, known as artisans and rogues rather than warriors.
Advantages
- Half cost for the Rogue Basic Career Skill List (5 Build Points)
- Reduced cost for all Craftsman skills (1 Build Point each)
- +1 Damage Bonus with all thrown weapons and Small Weapon skill
Disadvantages
- -2 Body Points at Level 1
- Double cost for the Stamina skill (8 Build Points)
- Double cost for the Warrior Basic Career Skill List (20 Build Points)
- Cannot use or learn the following weapons: Pole-Arms, 2-Handed Weapons, Bastard Weapons (including Spears), a Shield Larger than Shoulder to Waist
Upland mountain people of the Wolfskael Mountains, led by Druids and Shanahee storytellers, bound by a personal Geasa.
Advantages
- Can purchase the Rage skill
Disadvantages
- Has a personal Geasa which must be chosen at character creation.
- Cannot learn any Literacy skills until Level 5
Craftsman Dwarves of the lower hills, skilled at smithing and alchemy.
Advantages
- Half cost for the Armor Smith skill (1.5 Build Points)
- Half cost for the Weapon Smith skill
- Can purchase the Dwarven Resist skill
- +5% Bonus to Alchemical Success Rolls
Disadvantages
- Cannot learn Power Points until Level 5. Can have a maximum of 7 Power Points per Level starting at Level 5 (i.e. 42 PP at Level 10).
- Cannot use bows, may use crossbows
- Can only learn one Warlock skill every other level starting at Level 15
- Cannot learn Sorcery until Level 15 and receives a -15% Ritual Casting Bonus
- Cannot learn Spell Singing skills until Level 15 and can only earn a rank of Spell Singing every 5 Levels starting at Level 15. Then can have only a maximum of 6 Spell Singing Points per level starting at Level 15
Intelligent feline humanoids, adept mages with an inherited hatred of Necromancy.
Advantages
- +3 Power Points for the first two Levels (+6 Power Points Total)
- Half cost for the Mage Basic Career Skill List (5 Build Points)
- The Natural Claws skill
- Half cost for each rank of the Healing School
Disadvantages
- Double cost for all Master Warrior skills
- Cannot learn any necromantic skill or ability including the Necromancy School and necromantic rituals.
Miners and warriors of the deep mountain holds of the Black Hills.
Advantages
- +1 Strength Bonus, Non-Combinable
- +2 Body Points for the first three Levels (+6 Body Points Total)
- Can purchase the Dwarven Resist skill
Disadvantages
- Cannot learn Power Points until Level 5. Can have a maximum of 7 Power Points per Level starting at Level 5 (i.e. 36 PP at Level 10).
- Cannot use bows, may use crossbows
- Can only learn one Warlock skill every other Level starting at Level 15
- Cannot learn Sorcery until Level 15 and receives a -15% Ritual Casting Bonus
- Cannot learn Spell Singing skills until Level 15 and can only earn a rank of Spell Singing every 5 Levels starting at Level 15. Then can have only a maximum of 6 Spell Singing Points per level starting at Level 15
Xenophobic raiders of the harsh, cold Frozen North who survive chiefly by raiding their neighbors.
Advantages
- +1 Damage Bonus with all weapons
- +5 Body Points at first level
Disadvantages
- Cannot learn Sorcery, Warlock, Spell Singing, or Alchemy skills until Level 20
- Cannot learn any Literacy skill until Level 5
- Cannot learn Rank 2 low magic until Level 5, Rank 3 until Level 10, Rank 4 until Level 15
- Cannot start game with non-elemental schools of magic
Nomadic clan people of the anti-magic-storm-scoured Plains of Gehenna, known for resisting magic and hating mages.
Advantages
- +1 Damage Bonus with all weapons
- +3 Body Points at Level 1
- Can purchase the Resist Spell skill and starts the game with two purchases of this skill for 0 Build Points
Disadvantages
- Cannot learn the Mage Basic Career Skill List
- Cannot learn any Arcane skills except Alchemy skills
- Cannot learn any Literacy skills until Level 15
- Cannot use latent spells. If cast upon them, they will invoke them to get rid of them.
- Cannot use magic items until Level 15, but can use faith items at any appropriate time
Nomadic, horse-riding raiders of the plains west of the Wolfskael Mountains who practice slavery of the defeated.
Advantages
- +3 Body Points at first level
- Free Weapon Skill of choice
Disadvantages
- Cannot learn Sorcery, Warlock, Spell Singing, or Alchemy skills until Level 15
- Cannot learn Rank 3 low magic until Level 7, Rank 4 until Level 10
- Cannot start game with non-elemental schools of magic
Semi-nomadic, cold-blooded reptilian humanoids of the Great White Swamp who can spit paralyzing poison.
Advantages
- +1 Strength Bonus, Non-Combinable
- 2 Threshold
- Can purchase the Poison Spit skill and must start the game with one purchase of this skill
- The Natural Claws skill
- Can purchase the Swim skill for 0 Build Points and must start the game with this skill.
Disadvantages
- Color blind
- Double effect from ice attacks
- Double cost for the Mage Basic Career Skill List (20 Build Points)
The most 'civilized' of the barbarian tribes, settled south of Avalon, who have taken up farming and trade.
Advantages
- Free Weapon Skill of choice ~or~ On-list cost rebate for two Rank 1 elemental low magic schools
- +2 Body Points at First Level
Disadvantages
- Cannot learn Sorcery, Warlock, Spell Singing, or Alchemy skills until Level 10
- Cannot start game with non-elemental schools of magic
- Cannot learn Rank 3 non-elemental low magic until level 7, Rank 4 until level 10
Loyal, pack-oriented canine humanoids with a strong martial affinity and little magical aptitude.
Advantages
- Half cost for the Fighter Basic Career Skill List (5 Build Points)
- One purchase of the Critical Attack skill for 0 Build Points
- +2 Body Points for the first two Levels (+4 Body Points Total)
- The Natural Claws skill
Disadvantages
- Can have only a maximum of 6 Power Points or Spell Singing Points per Level.
- Double cost any Sorcery skills, -10% Ritual Casting Bonus
- Double cost any Warlock skills
- Double cost any Spell Singing skills, 1 Spell Singing Point for 1 Build Point
Agrarian forest-dwelling elves of the Mistwood with a natural affinity for the bow.
Advantages
- +1 Damage Bonus with all bows
- Weapon Skill: Bow skill for 0 Build Points
- Can purchase the Elven Resist skill
- Can purchase the Tracking skill as a racial ability for 3 Build Points. May start the game with this skill.
Disadvantages
- -2 Body Points at Level 1
- Double cost for the Stamina skill (8 Build Points)
- Cannot learn the Charm School
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