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Saurians

Native Literacy: Common
Category: Mystical • Mystical Races
Semi-nomadic, cold-blooded reptilian humanoids of the Great White Swamp who can spit paralyzing poison.

Advantages

  • +1 Strength Bonus, Non-Combinable
  • 2 Threshold
  • Can purchase the Poison Spit skill and must start the game with one purchase of this skill
  • The Natural Claws skill
  • Can purchase the Swim skill for 0 Build Points and must start the game with this skill.

Disadvantages

  • Color blind
  • Double effect from ice attacks
  • Double cost for the Mage Basic Career Skill List (20 Build Points)

Costume & Roleplaying Requirements

  • Must wear a full body costume covering the head, body, hands and feet and a lizard like tail. Coloring can be any combination of earth tones: brown, reds, yellow, and green. The costuming must have scales.
  • Saurians are cold blooded and if exposed to cold temperatures, they will slow down and if left alone can fall completely asleep until they warm up.
  • Distracted by good music and will enter a dream like state if not disturbed, can react normally if attacked.

Other Mystical Races

Canonical Source Citations

Rulebook — Page 33 (Character Races and Tribes - Mystical Races - Saurians)
[Rulebook, p. 33]