Saurians
Native Literacy: Common
Category: Mystical • Mystical Races
Semi-nomadic, cold-blooded reptilian humanoids of the Great White Swamp who can spit paralyzing poison.
Advantages
- +1 Strength Bonus, Non-Combinable
- 2 Threshold
- Can purchase the Poison Spit skill and must start the game with one purchase of this skill
- The Natural Claws skill
- Can purchase the Swim skill for 0 Build Points and must start the game with this skill.
Disadvantages
- Color blind
- Double effect from ice attacks
- Double cost for the Mage Basic Career Skill List (20 Build Points)
Costume & Roleplaying Requirements
- Must wear a full body costume covering the head, body, hands and feet and a lizard like tail. Coloring can be any combination of earth tones: brown, reds, yellow, and green. The costuming must have scales.
- Saurians are cold blooded and if exposed to cold temperatures, they will slow down and if left alone can fall completely asleep until they warm up.
- Distracted by good music and will enter a dream like state if not disturbed, can react normally if attacked.
Canonical Source Citations
Rulebook — Page 33 (Character Races and Tribes - Mystical Races - Saurians)
[Rulebook, p. 33]