Ritual of Enchantment
This ritual creates an enchanted weapon that does magical damage; the weapon has a bonus that depends on the type of material used in creating the weapon: Material Damage Bonus Normal weapon +0 Enchantment Quality, Elven, or Dwarven Crafted +1 Mithril +2 Special Alloy (Adamantine, etc.) +3 Gem Weapons +5 While it cannot be used as a weapon, a dissection dagger can be enchanted. It allows the user to dissect creatures with Damage Resistance: Magic. If a character participates in the ritual, they can become attuned to the weapon. For rules concerning attunements, see the Ritual of Attunement. This ritual is not combinable with Rituals of Elemental Weapon and Greater Elemental Weapon, nor can this ritual be stacked with itself or any other type on weapon crafting augment. Once a weapon has one of these rituals upon it, all subsequent rituals cast automatically fail. When this ritual is successfully cast on a weapon, it becomes unbreakable. It cannot be destroyed by Shatter, Blast, Giant Strength, or similar spells or abilities. When the enchantment wears off, the weapon becomes breakable again.
Cost, Casting Time & Components
Like every Rank 4 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 4 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.