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Ritual of Greater Attunement

Rank 6
Sorcery Ritual · Requires Sorcery Rank 6

This ritual makes an item attuned to a group of users such that the item must remain on their person. The item must remain in physical contact with one of the users or an item in contact with the user for example, a scabbard, a pouch, a gloved hand, etc. If the attuned item is in contact with a user through another item, and that item is broken, then the attuned item immediately returns to the user. If the user is resurrected, they will resurrect with the item in their hand. A group for this ritual is defined as any discernable and identifiable group or family of people. Examples of acceptable groups are: The Dukes of Avalon, The Nobles of Avalon, The Knight of Avalon, The Members of the Healer's Guild, The Doomwalkers, The Knights of Dundrezdon or even the Citizens of Avalon. The group can be of any number. While the item is attuned to one member of the group another member may not take the item away, unless that member is at the Brink of Death. In order to pass the item from one character to another character in the group, both characters must be willing. If the character holding the item dies, one of the following can happen. The character can take the item with them and resurrect, or the item will immediately go to the nearest other member of the group that is within line of sight of the character, or if no other member of the group is present, the item will embed itself into the ground or nearest object and remain there unmovable until a suitable member comes by to claim it. Any member of a group that is removed from that group by a character or agency with the authority to do so immediately loses the item they are attuned to. The item will go to the person of authority if they are in line of sight or to the ground or nearest object if that person is not present. For example, the Duke of Avalon declares one of his nobles – who has an item attuned to the Nobles of Avalon – stripped of his titles. The Duke has the authority to remove the noble's title and the item will either go to the Duke if he is present or to the ground if he is not. Another example, a sword is attuned to any Follower of the Light, at one point the current barer of the sword falls from grace. The sword will drop to the ground, since the High Lord – the agency with the authority to do so – has removed them from the group and they obviously cannot bear the weapon. It is possible to make a group of one, "Myself and any one I designate." The character would be able to pass the item off to anyone they want so long as both are willing. There is one caveat to this type of attunement. The character who now holds the sword is the "Myself" in the description and can pass the item off to anyone they want and the original character is no longer in the group and cannot take the item back unless they are willingly given it by the current barer. The caster of this particular attunement is always considered to be part of the group. The ritual requires the presence of a person from the group the item is to be attuned to and a small quantity of that person's blood. Unlike other types of attunements, if a character dies and there are no other living members of the group, the item will sit and wait until such time as a character meeting the qualifications comes and claims the item. When this ritual is cast on an item, it becomes unbreakable. It cannot be destroyed by Shatter, Blast, Giant Strength, or similar skills or abilities. When the attunement wears off, the item returns to its normal status. For this ritual, both the item and the user are the targets of this ritual, and should the ritual fail and all components expended, the item and user are unaffected.

Cost, Casting Time & Components

Like every Rank 6 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 6 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

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