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Ritual of Permanency

Rank 5
Sorcery Ritual · Requires Sorcery Rank 5

This ritual makes another ritual permanent. This ritual has no effect on those rituals that have a duration of Instant or Permanent, or that specify in the ritual's description that they cannot be made permanent. A single Ritual of Permanency can make up to four rituals permanent on a single character or item. For each ritual made permanent more of certain components are required. These components are listed as "x" doses per ritual in the following component chart. For example, if an item has a Ritual Greater Elemental Weapon- Fire, a Ritual of Attunement, Ritual of Spell Shield and Ritual of Defense on it, only one Ritual of Permanency is necessary to make all of them permanent. Once rituals have been made permanent on an item, no other permanency rituals may be cast on that item. Casting a Ritual of Permanency costs not only the permanent Power Points for this ritual but the permanent Power Points listed in each individual ritual. For the above example, the caster would have to expend: 3 for the Permanency, 5 for Greater Elemental Weapon, 5 for the Spell Shield, 5 for the Defense and 4 for the Attunement, a total of 22 permanent Power Points. This ritual can not be parentally embedded with the Ritual of Permanent Ritual Embedding. A character can become attuned to the item if they choose to during this ritual. The person to be attuned, the item they will be attuned to, and a small quantity of that person's blood must be present during the ritual. For rules concerning attunements, see the Ritual of Attunement. The item that will have the rituals permanencied must already have the rituals cast and must be worth at least 10 silver pieces per ritual.

Cost, Casting Time & Components

Like every Rank 5 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 5 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

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