Ritual of Warding
This ritual magically protects an area for the duration of the ritual. The area of effect may be any one building or room within a building. A building is defined in-game as any structure – man made or natural – that has at least three walls and a roof. Out-of-game, "lesser" structures that are defined as buildings can be warded. For example, a pavilion at an Event is deemed to be the Armory by the Magic Marshal, this structure would be wardable by the character. When a ward is cast, it embeds itself in the walls, floor, and ceiling of the warded area; even if the physical structure is damaged, the ward will remain. After it is created, the ward's caster can lower the entire ward by touching it and willing it down; when the caster ceases to touch the ward, it automatically goes up again. Any thing over the ward that is not over a designated portal when the caster raises the ward is ejected from the warded area in the direction it entered. A lowered ward will stay down if anything is placed across the ward's boundary; when the boundary is no longer blocked, the ward goes up again. When the caster creates a ward, they may designate entrances in the ward. A random word chosen by the caster at the time of the ritual will cause an entrance to open when the word is spoken at an audible level in front of the entrance. This word will not affect any of the other entrances to the ward unless it is spoken loudly enough so that it can be heard at another entrance. When the word is spoken, the entrance will lower momentarily; it will stay open as long as anyone or anything more than a pound is placed in the opening. When an entrance is no longer blocked, it closes automatically. Each designated entrance must be indicated on the Martial Notes, along with the ward word. To indicate the presence of a ward, the caster should place garland, yellow duct tape, glow rope, or some other suitable indication of a ward at each entrance to the structure. Ward rituals of the same type do not stack, therefore two Rituals of Warding cannot be caste on the same building or room, but a room can have a Ritual of Warding Versus Life and a Ritual of Warding. Wards of the same type can share one common wall.
Cost, Casting Time & Components
Like every Rank 1 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 1 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.