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Ritual of Wight Creation

Rank 4
Sorcery Ritual · Requires Sorcery Rank 4

This ritual turns a body that is dead or on the brink of death into a Wight, a incorporeal creature that can only be affected by Mithril or Magical weapons. The Wight is under the control of the caster of this Ritual. The Wight is fearsome in its ability to steal a skill from a defeated (immobile, unconscious, sleeping, dying) foe. If the Wight is destroyed, then it leaves behind a Wight Stone that contains the stolen skill. This skill may be used by anyone possessing the stone (with the exception of Faith skills in the hands of a non or other Faith character). If the character who lost the skill acquires the Wight Stone that contains his skill, he can simply reabsorb the skill by willing it back. Unlike the undead-creation spells of the Necromancy school, the undead created by this ritual can last longer than one event. The player of the undead character is therefore obligated to play the creature until it is destroyed, or until two months (not two events) have passed since the ritual was cast. Only when the undead creature is gone can the player's character be resurrected. A Wight is a Greater Undead. White Ritual Powder may not be substituted in this Ritual.

Cost, Casting Time & Components

Like every Rank 4 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 4 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

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