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Bark Skin

Playtest 3.2 / 4th Ed
Build Cost: 4
Purchase: Multi
Tagged: Yes
Duration: 30 Minutes
Skill Type: Faith
Prerequisites: Pass Without a Trace
Skill List: Druid

Skill Rules & Full Description

This skill calls upon the strength and toughness of the trees to make the character stronger, adding 25 Body Points to the character that can be healed. These extra points are the first Body Points lost when the character is damaged. Additionally, while this skill is active the character will be immune to the Void Touch attack if delivered by weapon, talon, or claw. This skill will not cure exiting Void Touch affects or mutations, and will not stop Void Touch from any other source. To use this skill, the character must touch a living, healthy, normal, non- sentient tree with bark. This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill. It should be noted that people that live in biomes different from Avalon and most adventuring areas may call upon other living things to create a protective natural skin. These need to be learned about and how to use in-game and is up to Plot’s discretion on player’s use.
Canonical Source: Playtest 3.2 (Page 33)
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Prerequisite & Progression Tree: Bark Skin

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_bark_skin["Bark Skin"] class n_bark_skin target; click n_bark_skin "/rules/skills/bark-skin" "View Bark Skin" n_pass_without_a_trace["Pass Without a Trace"] class n_pass_without_a_trace skillNode; click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace" n_druid["Druid"] class n_druid skillNode; click n_druid "/rules/skills/druid" "View Druid" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_requires_plot_approval(["Requires Plot Approval"]) class n_requires_plot_approval reqNode; n_pass_without_a_trace --> n_bark_skin n_druid --> n_pass_without_a_trace n_herbal_lore --> n_druid n_requires_plot_approval --> n_druid
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