Charms Rank 2
Playtest 3.2 / 4th EdSkill Rules & Full Description
Grants access to Rank 2 Charms spells. All spells unlocked by this rank skill are detailed below.
Spells Granted by Charms Rank 2
3 Spells UnlockedBe Dazzled
"I Command You to Obey and ...Be Dazzled"
The target character of this spell is affected by a Torso Stun for 5 seconds. The target should count slowly out of game, “One dazzle, two dazzle…” slowly up to five.
Be Silent and Mute
"I Command You to Obey and ...Be Silent and Mute"
The target character of this spell cannot speak. This means the target cannot use any spells, skills or abilities that require an in-game verbal. Remember, the use of latent spells, magic items, and weapon damage does not require the player to speak in-game, and is not affected by this spell. This spell lasts until a Dispel Magic or a Heal Limb spell is cast. The target of this spell is still under their own free will and therefore not cut off from their faith based skills.
Resist Suggestion
"I Command You to Obey and ...Resist Suggestion"
This spell cancels the effect of one spell from the Charms School. It is ineffective against all other forms of mental control, Hypnosis, Dust of Sleep, Fear Affects, Vampire Charm, etc. for example. Unlike most latent spells, Resist Suggestion does not have to be announced when it is invoked; there is no characteristic flash of light when this defense is used. A player with a Resist Suggestion spell knows which Charm spell has been cast on them and can decide whether to invoke it based on that information. You must invoke your Resist Suggestion immediately after being hit with the charm spell. You cannot be affected by a Speak the Truth spell then invoke the Resist Suggestion spell after hearing the question being asked and decide not to answer truthfully. If a character invokes Resist Suggestion in a manner that is not immediately obvious, they should consult with a Marshal to confirm that the spell was used. For example, if a character uses Resist Suggestion against an Enslave spell but is still pretending to be affected, or if a character resists a Speak the Truth spell during an interrogation, a Marshal should be informed. It is therefore important that the caster of a Resist Suggestion give the player the Power Point tags used to cast the spell so that the player has proof that they could invoke it.
Source Citation
Prerequisite & Progression Tree: Charms Rank 2
Skills Unlocked by Charms Rank 2
3 Prerequisite UnlocksAlso counts toward 2 group prerequisites (2 skills)
- "Rank 2 of 3 Schools of Magic"
- Mystic Weapons
- "Rank 2 in 3 Low Magic Schools"
- Tools of the Trade