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Combat Casting

Playtest 3.2 / 4th Ed
Build Cost: 6 (Off-List: 12)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Arcane
Prerequisites: Channeling
Skill List: Mystic Warrior

Skill Rules & Full Description

This skill allows a character to channel spells while they are taking damage. Once purchased, this skill is always in affect. This skill does not protect a character from taking damage; it only allows them to ignore the damage for the purpose of casting spells. Combat Casting does not prevent a character from being paralyzed, knocked unconscious, affected by a Bind spell, or otherwise rendered physically unable to cast spells.

This skill works only with the schools of magic the character can channel and only while channeling those spells. If the caster casts a spell from another school or casts a spell normally, the spell will be interrupted if they take damage.

The character’s Dedicated Weapon is needed to use this skill.

Canonical Source: Playtest 3.2 (Page 36)
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Prerequisite & Progression Tree: Combat Casting

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_combat_casting["Combat Casting"] class n_combat_casting target; click n_combat_casting "/rules/skills/combat-casting" "View Combat Casting" n_channeling["Channeling"] class n_channeling skillNode; click n_channeling "/rules/skills/channeling" "View Channeling" n_mystic_weapons["Mystic Weapons"] class n_mystic_weapons skillNode; click n_mystic_weapons "/rules/skills/mystic-weapons" "View Mystic Weapons" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_mage_bcsl(["Mage BCSL"]) class n_mage_bcsl reqNode; n_rank_2_of_3_schools_of_magic(["Rank 2 of 3 Schools of Magic"]) class n_rank_2_of_3_schools_of_magic reqNode; n_channeling --> n_combat_casting n_mystic_weapons --> n_channeling n_warrior_bcsl --> n_mystic_weapons n_2_proficiencies --> n_mystic_weapons n_mage_bcsl --> n_mystic_weapons n_rank_2_of_3_schools_of_magic --> n_mystic_weapons
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