Craftsman Skills
Playtest 3.2 / 4th EdSkill Rules & Full Description
This set of skills allows a character to create in-game commodities not covered elsewhere in these rules. The character needs to pay 100% of the production cost only, not the 110% non-craftsman must pay to the Treasure Manager obtain the item. The Treasure Manager will then give the character a tag for their product.
A player may never charge in-game money for an out-of-game physical representation of the commodity, but may charge out-ofgame money for it.
For example, Juno the Baker wishes to sell her brownies in-game. The player pays the production cost to treasure and receives her tags. Now she can charge the going rate of 1 cp and $0.50 per brownie, she may not charge extra ingame money for the actual brownie.The list of approved craftsman skills is listed below. If a character wishes to have a skill not listed below the new skill must be approved by the normal process of adding a new skill to the game.
| Craftsman Skill | Description |
|---|---|
| Brewer | Allows the character to make any flavor of beer, ale, or lager |
| Vintner | Allows the character to make any flavor of wine, mead, or sparkling wine. |
| Distiller | Allows the character to make any flavor of brandy, whiskey, or hard spirit |
| Cook | Allows the character to make any kind of food including desserts and candy |
| Gem Cutter | Allows the character to cut a gem into two gems of any value each with a combined worth of 10% less than the original. Each time a gem is cut, the total value is reduced by 10%. |
| Jeweler | Allows the character to combine refined metals and/or gems into jewelry. There is no net increase in the value of the piece of jewelry. Costume jewelry or jewelry with no in-game intrinsic value can be made for free. |
For a player’s character, there is never any net profit in making any of the above commodities; the raw material cost is the intrinsic value of the product. It is assumed the character does not have the time, resources or production facilities to make profitable merchandise.