Endowment – Battle Strength
Playtest 3.2 / 4th Ed Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 6 Ranks of Endowment Skills
Skill List: Paladin
Skill Rules & Full Description
Learning this skill allows the character to activate the Battle Strength
Endowment by consuming a specific kind of demon flesh. Once
activated, the endowment gives the character the following bonuses:
+2 Strength Bonus. This is a racial bonus and does not stack
with other racial bonuses. The greater bonus takes effect.
+12 Body Points. These Body Points are healable and are the
first to be lost. They are temporary and are not affected by
anything that affects the character’s Base Body Points. When
the affect ends, the character will lose 12 Body Points unless
they have already have taken more than 12 points of damage.
For example, if a character has 20 Body Points and activates
this skill. They then have 32 Body Points. They take 16 points
of damage and are currently at 16 Body Points. When the
endowment ends, they will not lose any more Body Points.
Had they been at 24 Body Points when the endowment ends,
they would be at 20 Body Points.
+20 points of Natural Armor. These Armor Points do not reset
and are the last to be lost after all spells, rituals, and real armor.
The Battle Strength Endowment requires the flesh of any battle demon to
activate.
Each purchase of this skill increases the amount of time this endowment
is active and amount of corruption gained by activating it. The character
may choose how long the endowment will last in the standard increments
of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For
example, a character with Rank 2 can consume the correct type of demon
flesh and have this endowment last for either 10 or 20 minutes. They
could not choose to have it last 60 minutes since they do not have Rank
3. The duration of the endowment must be chosen when the skill is
activated and cannot be changed once set.
The character many not end the effect of the endowment early. The
character cannot activate another Protection Endowment while they have
a Protection Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 40)
Prerequisite & Progression Tree: Endowment – Battle Strength
Current Skill Skill Node General Requirement
flowchart LR
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classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_endowment_battle_strength["Endowment – Battle Strength"]
class n_endowment_battle_strength target;
click n_endowment_battle_strength "/rules/skills/endowment-battle-strength" "View Endowment – Battle Strength"
n_any_6_ranks_of_endowment_skills(["Any 6 Ranks of Endowment Skills"])
class n_any_6_ranks_of_endowment_skills reqNode;
n_any_6_ranks_of_endowment_skills --> n_endowment_battle_strength
Tip: Click any skill node in the tree to navigate directly to its rules page.