Endowment – Clear Mind
Playtest 3.2 / 4th Ed Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Any 6 Ranks of Endowment Skills
Skill List: Paladin
Skill Rules & Full Description
Learning this skill allows the character to activate the Clear Mind
Endowment by consuming a specific kind of demon flesh. Once
activated, the endowment makes the character immune to Demonic
Charm and Demonic Possession for the duration. Note that the charm
effects of Hierarchs is not the same and the character will be affected
normally. Similarly, any other charm effects like Enslavement spell,
Dominate spell, Hypnosis skill, etc. cast or used by a demon is not
stopped by this Endowment.
The Clear Mind Endowment requires the flesh of any guile demon to
activate.
Each purchase of this skill increases the amount of time this endowment
is active and amount of corruption gained by activating it. The character
may choose how long the endowment will last in the standard increments
of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For
example, a character with Rank 2 can consume the correct type of demon
flesh and have this endowment last for either 10 or 20 minutes. They
could not choose to have it last 60 minutes since they do not have Rank
3. The duration of the endowment must be chosen when the skill is
activated and cannot be changed once set.
The character many not end the effect of the endowment early. The
character cannot activate another Protection Endowment while they have
a Protection Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 40)
Prerequisite & Progression Tree: Endowment – Clear Mind
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_endowment_clear_mind["Endowment – Clear Mind"]
class n_endowment_clear_mind target;
click n_endowment_clear_mind "/rules/skills/endowment-clear-mind" "View Endowment – Clear Mind"
n_any_6_ranks_of_endowment_skills(["Any 6 Ranks of Endowment Skills"])
class n_any_6_ranks_of_endowment_skills reqNode;
n_any_6_ranks_of_endowment_skills --> n_endowment_clear_mind
Tip: Click any skill node in the tree to navigate directly to its rules page.