Greater Magic Weapon
Playtest 3.2 / 4th EdCost & Prerequisites by Skill List
The career list tables price or gate this skill differently from its entry above.
| Skill List | Build | Prerequisites | Source |
|---|---|---|---|
| Dark Paladin | 5 | Dark Paladin | Playtest 3.2, p. 21 |
Skill Rules & Full Description
When invoked, this skill will empower any weapon the character holds to swing for magical damage for 30 minutes. This skill is hand specific and once invoked, only weapons in that hand will be augmented. There is no Damage Bonus or other effect from the use of this skill. The weapon can still be shattered.
This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.