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Ritual of Armor

Rank 2
Sorcery Ritual · Requires Sorcery Rank 2

This ritual creates a sorcerous defense that protects a character by granting them 20 Armor Points. No real armor needs to be worn for this ritual to protect the character. After the Ritual of Armor is expended; it resets itself after 5 minutes or if not completely damaged, it will reset itself 5 minutes after the last point of damage is taken. This ritual is not stackable, combinable, linkable, wearable or usable with itself. For example, if you have two items such as rings, each with one of these rituals upon it, you cannot use both items to gain a +40 Armor Points, ever. The caster can choose to cast this ritual upon themselves, upon another character, or upon an item. If cast on themselves or another character there is no in-game representation of the ritual. If this ritual is cast upon an item, a temporary item card must be made to indicate the magical nature of the item. As with other rituals that create magical items, the item is indestructible so long as the ritual lasts. A Ritual of Embedding is not needed to make an item with a Ritual of Armor.

Cost, Casting Time & Components

Like every Rank 2 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 2 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

Referenced By

2 cards

Cards whose rules text mentions this ritual by name.

Source Citation