Ritual of Embedding
This ritual allows a spell or ritual to be embedded within an object or item. The spells or rituals to be embedded must be cast on the item during the ritual the number of times you want the item to contain the spell. Only spells of the same school of magic can be embedded into the same item. There is a difference between permanently embedding a ritual into an item and making that ritual permanent. The permanent Power Point cost listed in various rituals are the cost should a Ritual of Permanency be cast. To permanently embed a spell, the Ritual of Permanent Embedding is used, not this ritual. To permanently embed a ritual, the Ritual of Permanent Ritual Embedding should be used. Also note that there is a difference between, for example, casting a Ritual of Enchantment on an item and embedding a Ritual of Enchantment into an item. The former causes a weapon to become magical. The latter causes the ritual to be stored into an item from which it can be invoked later to enchant a weapon. No more than four rituals, or up to ten charges of any combination of spells from the same school, may be embedded in one item. They must all be cast into the item during one ritual. Only one Ritual of Embedding or Permanent Embedding may be cast on any one item. Additionally, you many not cast another Ritual of Embedding to "recharge" an item that does not have four rituals or ten spells in it already. Spells cast into an item need to be declared and recorded on the item card to be either Invokable or Castable. A Ritual of Permanency does not have to be cast on this item to make it permanent. This ritual cannot be used to make other rituals permanently embedded; a Ritual of Permanent Ritual Embedding must be used instead. The spells to be embedded can come from the caster or anther character who has to be either a participant or caster in the ritual; it cannot come from an item or scroll. If two or more sorcerers are casting this ritual together, one or both of them can cast some or all of the spells into the item. The exception to this is lost magic. In order to embed a lost spell into an item, the Sorcerer casting the ritual must know the spell being embedded and must use twice the amount of Mummy Dust normally required. Any low magic spell or spells embedded into an item must all be declared either Invokable or Castable, not some combination. This ritual cannot be made permanent even with a Ritual of Permanency. The item to contain the spells must be a LAIRE in-game item with a number and any value over 1 silver piece for embedded spells or rituals. It the item is made Invokable, the ritual requires double the normal amount of Mummy Dust. This is in addition to added amount needed for embedding lost spells.
Cost, Casting Time & Components
Like every Rank 3 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 3 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.