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Ritual of Elemental Weapon

Rank 1
Sorcery Ritual · Requires Sorcery Rank 1

This ritual allows the caster to instill any weapon with the power of one of the elements, which then allows the wielder to gain an elemental damage bonus to the weapon. For example, in the case of fire, the wielder would call "Damage Fire." This damage is not magical. The type of damage associated with each element is: Element Effect Fire Normal Fire Water Normal Ice Air Normal Lightning Earth +1 Normal Damage Life Normal Healing Death -1 Normal Body For example, if an ordinary sword which normally does 2 points of damage is enchanted with elemental life, the wielder would call "Two Healing" when they used the weapon. Note that healing damage does not heal the target, however, undead who are effected by normal damage will take double damage. If a Ritual of Permanency is cast on a weapon enchanted with the Ritual of Elemental Weapon, then the weapon will keep its continual elemental property, but it will not strike as a magical weapon. A weapon of any quality is needed for this ritual and is the target of the ritual. Only one Ritual of Elemental Weapon can be cast upon a weapon at the same time. If a second ritual is cast, it will automatically fail. When this ritual is successfully cast on a weapon, it becomes unbreakable.

Cost, Casting Time & Components

Like every Rank 1 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 1 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

Referenced By

1 cards

Cards whose rules text mentions this ritual by name.

Source Citation