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Ritual of Greater Defense

Rank 6
Sorcery Ritual · Requires Sorcery Rank 6

This ritual creates a sorcerous defense that protects a character as an Invulnerability spell and will stop a Kill spell – even one augmented by Warlockery. After the Ritual of Greater Defense is expended; it resets itself after 5 minutes. This ritual has three charges and each one takes 5 minutes to reset. For example, if a character uses one charge then 3 minutes later uses another, the first ritual will reset in 2 minutes and next one in 3 minutes. The caster can choose to cast this ritual upon themselves, upon another character, or upon an item. If cast on themselves or another character there is no in-game representation of the ritual. If this ritual is cast upon an item, a temporary item card must be made to indicate the magical nature of the item. As with other rituals that create magical items, the item is indestructible so long as the ritual lasts. A Ritual of Embedding is not needed to make an item with a Ritual of Greater Defense.

Cost, Casting Time & Components

Like every Rank 6 ritual, this ritual's exact Temporary Power Point cost, casting time, and component count are set within the Rank 6 range by a Magic Marshal when the ritual is created - see How Rituals Work for the full rank table and general casting rules.

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