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Dark Paladin

Playtest 3.2 / 4th Ed
Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Faith
Prerequisites: Plot Approval
Skill List: Dark Paladin

Skill Rules & Full Description

This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell will bring the character to the Brink of Death. Undead creating sorcery rituals affect the character normally.

This skill makes the character permanently immune to all fear effects.

A player may only have the Dark Cleric or Dark Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Dark Paladin to a Dark Cleric by swapping this skill for Dark Cleric, with the appropriate Build Point change

Canonical Source: Playtest 3.2 (Page 37)
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Prerequisite & Progression Tree: Dark Paladin

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_dark_paladin["Dark Paladin"] class n_dark_paladin target; click n_dark_paladin "/rules/skills/dark-paladin" "View Dark Paladin" n_plot_approval(["Plot Approval"]) class n_plot_approval reqNode; n_cloak_undead["Cloak Undead"] class n_cloak_undead skillNode; click n_cloak_undead "/rules/skills/cloak-undead" "View Cloak Undead" n_control_lesser_vile_spawn["Control Lesser Vile Spawn"] class n_control_lesser_vile_spawn skillNode; click n_control_lesser_vile_spawn "/rules/skills/control-lesser-vile-spawn" "View Control Lesser Vile Spawn" n_fear_gaze["Fear Gaze"] class n_fear_gaze skillNode; click n_fear_gaze "/rules/skills/fear-gaze" "View Fear Gaze" n_lie["Lie"] class n_lie skillNode; click n_lie "/rules/skills/lie" "View Lie" n_venom_touch["Venom Touch"] class n_venom_touch skillNode; click n_venom_touch "/rules/skills/venom-touch" "View Venom Touch" n_wounding["Wounding"] class n_wounding skillNode; click n_wounding "/rules/skills/wounding" "View Wounding" n_plot_approval --> n_dark_paladin n_dark_paladin --> n_cloak_undead n_dark_paladin --> n_control_lesser_vile_spawn n_dark_paladin --> n_fear_gaze n_dark_paladin --> n_lie n_dark_paladin --> n_venom_touch n_dark_paladin --> n_wounding
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