Dark Paladin
Playtest 3.2 / 4th EdSkill Rules & Full Description
This skill grants the character a limited immunity to necromancy. The character is immune to any undead creation spell in the Necromancy School. Damaging spells from that school still effect the character normally and a Death Slave spell will bring the character to the Brink of Death. Undead creating sorcery rituals affect the character normally.
This skill makes the character permanently immune to all fear effects.
A player may only have the Dark Cleric or Dark Paladin skill at one time. It is possible, with Plot approval and appropriate in-game roleplay, for a character to change from a Dark Paladin to a Dark Cleric by swapping this skill for Dark Cleric, with the appropriate Build Point change
Prerequisite & Progression Tree: Dark Paladin
Skills Unlocked by Dark Paladin
8 Prerequisite UnlocksCloak Undead
Cost: 5 BPDark Paladin, Dark Cleric
Control Lesser Vile Spawn
Cost: 4 BPDark Paladin, Dark Cleric
Fear Gaze
Cost: 4 BPDark Paladin
Greater Magic Weapon
Cost: 5 BPPaladin, Dark Paladin
Immunity to Charm
Cost: 5 BPDark Paladin, Paladin
Lie
Cost: 3 BPDark Paladin, Dark Cleric
Venom Touch
Cost: 6 BPDark Paladin
Wounding
Cost: 5 BPDark Paladin, Dark Cleric