Enchantments Rank 2
Playtest 3.2 / 4th EdSkill Rules & Full Description
Grants access to Rank 2 Enchantments spells. All spells unlocked by this rank skill are detailed below.
Spells Granted by Enchantments Rank 2
4 Spells UnlockedLightning Bolt
"With Pure Magic I Cast a ...Lightning Bolt"
This spell does 20 points of magical damage due to lightning.
Lightning Shield
"With Pure Magic I Cast a ...Lightning Shield"
When invoked, this spell will cancel the effects of one Enchantments School spell. The Lightning Shield spell will also negate one blow from a weapon that does normal or magical lighting or electrical damage, but will not stop special damaging martial attacks such as the Slay, Critical Strike, Stun, Assassinate, etc. skills. A Lightning Shield will protect against extreme non-magical lightning or electricity for 5 seconds.
Magic Weapon
"With Pure Magic I Cast a ...Magic Weapon"
This spell can only be cast on a weapon. If you hold the weapon, you can invoke this spell, which causes the next weapon attack done by the weapon to be magical. The Magic Weapon spell does not add any damage to the blow. The attacker must add, “Magic”, to the damage done by the weapon when invoking the spell; for example, “Two Magic”. The Magic Weapon spell only lasts for one blow, but if an attacker fails to hit their target the spell is not used up. Magic Weapon can be combined with any other combat skill such as Waylay, Slay, Assassinate, Critical Attack, etc. This spell can be invoked and used with the Dissection skill to harvest a component from another character. This spell will last for 1 minute, but should the dissection be interrupted, the spell ends and must be recast. This spell can never be invoked as a defense to the Shatter or Blast spells, nor does it give the weapon any properties of a magic weapon except what is listed here
Mighty Shatter <item>
"I Call Upon the Forces of Creation to... Mighty Shatter Item"
This spell will destroy a Small Weapon, Thrown Weapon, Edged Weapon, Blunt Weapon, Bow, or lock of any size. This spell cannot destroy a lock that is built-in to a door or box. The name of the item that the caster wishes to shatter is an out-of-game comment that the caster says when the spell packet hits a target, for example, “ With Pure Magic I Cast a Mighty Shatter… sword. ” If the character is carrying more than one weapon in their hands, the caster can specify which weapon or hand is affected; if the caster does not specify then the target can choose which hand is affected. The object that is being shattered must be visible to the caster; the caster cannot shatter a lock completely contained within a pouch even if the caster knows that a lock is there. Armor cannot be shattered by means of this spell. No Shield, Pole Weapon, or Quarterstaff, regardless of size, can be shattered. Some crafting methods and materials will make a weapon or lock immune to this spell. If any weapon or item card was associated with the shattered item, the card should be torn in two. An item that has been shattered is broken into too many pieces to be collected.
Source Citations
Prerequisite & Progression Tree: Enchantments Rank 2
Skills Unlocked by Enchantments Rank 2
3 Prerequisite UnlocksAlso counts toward 2 group prerequisites (2 skills)
- "Rank 2 of 3 Schools of Magic"
- Mystic Weapons
- "Rank 2 in 3 Low Magic Schools"
- Tools of the Trade