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Endowment – Bane

Playtest 3.2 / 4th Ed
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Paladin

Skill Rules & Full Description

Learning this skill allows the character to activate the Bane Endowment by consuming specific kinds of demon flesh. Once activated, the endowment allows the character to swing normal fire or normal ice damage with any melee weapon held in either hand. The character must swing the selected element and suffixes the damage type to the damage called in addition to any other damage modifiers. For example, if the character is using a normal one-handed edged weapon and chooses the Ice Bane option, they would call “…Fire”. If they then picked up a magic one-handed edge weapon, they would call “…Magic Fire”. Depending on the type of demon, different effects and detriments are gained. See the table below. Type Effect Demon Type Ice Bane Swing Normal Fire Fire Fire Bane Swing Normal Ice Ice Rot Bane Swing Normal Healing Undead Each purchase of this skill increases the amount of time this endowment is active and amount of corruption gained by activating it. The character may choose how long the endowment will last in the standard increments of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For example, a character with Rank 2 can consume the correct type of demon flesh and have this endowment last for either 10 or 20 minutes. They could not choose to have it last 60 minutes since they do not have Rank 3. The duration of the endowment must be chosen when the skill is activated and cannot be changed once set. The character many not end the effect of the endowment early. The character cannot activate another Bain Endowment while they have a Bain Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 39)
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Prerequisite & Progression Tree: Endowment – Bane

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_endowment_bane["Endowment – Bane"] class n_endowment_bane target; click n_endowment_bane "/rules/skills/endowment-bane" "View Endowment – Bane" n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh skillNode; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_weapon_skill["2 Weapon Skills"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View 2 Weapon Skills" n_harvest_demon_flesh --> n_endowment_bane n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_weapon_skill --> n_demon_lore
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