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Harvest Demon Flesh

Playtest 3.2 / 4th Ed
Build Cost: 2
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Demon Lore
Skill List: Demon Hunter

Skill Rules & Full Description

This skill gives the Demon Hunter the ability to harvest and process demon flesh into a usable jerky. Without this skill, the demon flesh will dissipate when the demon's corpse does. It takes the character 10 seconds to cut away a piece of flesh large enough to suit their purposes. Up to 10 pieces of flesh can be taken from one demon. This does not count as dissecting the demon.

The Demon Hunter can also make Umor Purgatio. The following components make 10 doses.

  • 2 doses of Pure Alcohol
  • 2 doses of Brine
It takes 5 minutes of steeping in the Purgatio for each piece of flesh to be purified enough to use with endowments.

Uncured demon flesh will expire at the end of the event. After being cured with the Umor Purgatio it will remain viable for 3 months — the current Event through the end of the Event 2 months later.

Prerequisite & Progression Tree: Harvest Demon Flesh

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh target; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_weapon_skill["2 Weapon Skills"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View 2 Weapon Skills" n_bane_endowment_rank_1["Bane Endowment Rank 1"] class n_bane_endowment_rank_1 skillNode; click n_bane_endowment_rank_1 "/rules/skills/bane-endowment-rank-1" "View Bane Endowment Rank 1" n_endowment_bane["Endowment – Bane"] class n_endowment_bane skillNode; click n_endowment_bane "/rules/skills/endowment-bane" "View Endowment – Bane" n_endowment_protection["Endowment – Protection"] class n_endowment_protection skillNode; click n_endowment_protection "/rules/skills/endowment-protection" "View Endowment – Protection" n_endowment_shadow_bane["Endowment – Shadow Bane"] class n_endowment_shadow_bane skillNode; click n_endowment_shadow_bane "/rules/skills/endowment-shadow-bane" "View Endowment – Shadow Bane" n_preserve_demon_flesh["Preserve Demon Flesh"] class n_preserve_demon_flesh skillNode; click n_preserve_demon_flesh "/rules/skills/preserve-demon-flesh" "View Preserve Demon Flesh" n_protection_endowment_rank_1["Protection Endowment Rank 1"] class n_protection_endowment_rank_1 skillNode; click n_protection_endowment_rank_1 "/rules/skills/protection-endowment-rank-1" "View Protection Endowment Rank 1" n_shadow_bane_endowment_rank_1["Shadow Bane Endowment Rank 1"] class n_shadow_bane_endowment_rank_1 skillNode; click n_shadow_bane_endowment_rank_1 "/rules/skills/shadow-bane-endowment-rank-1" "View Shadow Bane Endowment Rank 1" n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_weapon_skill --> n_demon_lore n_harvest_demon_flesh --> n_bane_endowment_rank_1 n_harvest_demon_flesh --> n_endowment_bane n_harvest_demon_flesh --> n_endowment_protection n_harvest_demon_flesh --> n_endowment_shadow_bane n_harvest_demon_flesh --> n_preserve_demon_flesh n_harvest_demon_flesh --> n_protection_endowment_rank_1 n_harvest_demon_flesh --> n_shadow_bane_endowment_rank_1
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