S
skills.laire.com
Rules & Character Compendium
Skills Spells Careers Rituals Races Errata Create

Endowment – Shadow Bane

Playtest 3.2 / 4th Ed
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Paladin

Skill Rules & Full Description

Learning this skill allow the character to activate the Shadow Bane Endowment by consuming specific kinds of demon flesh. Once activated, the endowment allows the character to swing Shadow Lock at will with any melee weapon they wield in either hand. The Shadow Lock effect, when used against any kind of demon, will prevent that target character from using Shadow Walk, Shadow Meld, Hide in Shadows, or any other kind of similar shadow based ability. The character may swing Shadow Lock at will for the duration of the endowment or they may swing their appropriate weapon damage not both at the same time, even if wielding two weapons. The Shadow Lock effect lasts for 10 seconds, is stopped by any defense that stops martial attacks, and cannot be dispelled or ended early. The character should call, “Shadow Lock, 10 seconds” when using this Endowment. Shadow Lock is not affected by Damage Resistance, Soaks or Thresholds. The Shadow Bane Endowment requires the flesh of any shadow demon to activate. Each purchase of this skill increases the amount of time this endowment is active and amount of corruption gained by activating it. The character may choose how long the endowment will last in the standard increments of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For example, a character with Rank 2 can consume the correct type of demon flesh and have this endowment last for either 10 or 20 minutes. They could not choose to have it last 60 minutes since they do not have Rank 3. The duration of the endowment must be chosen when the skill is activated and cannot be changed once set. The character many not end the effect of the endowment early. The character cannot activate another Shadow Bain Endowment while they have a Shadow Bain Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 41)
← Back to All Skills Search

Prerequisite & Progression Tree: Endowment – Shadow Bane

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_endowment_shadow_bane["Endowment – Shadow Bane"] class n_endowment_shadow_bane target; click n_endowment_shadow_bane "/rules/skills/endowment-shadow-bane" "View Endowment – Shadow Bane" n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh skillNode; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_weapon_skill["2 Weapon Skills"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View 2 Weapon Skills" n_harvest_demon_flesh --> n_endowment_shadow_bane n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_weapon_skill --> n_demon_lore
Tip: Click any skill node in the tree to navigate directly to its rules page.