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Florentine

Playtest 3.2 / 4th Ed
Build Cost: 3 (Off-List: 9)
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Small Weapon

Skill Rules & Full Description

This skill allows the character to use an Edged Weapon, Blunt Weapon, or Small Weapon in one hand and a Small Weapon in the other. The character must strike and call damage separately for each weapon. Any Strength Bonus the character has adds to the damage of both hands, unless that Strength Bonus is for only one attack – such as the Strength Bonus from a Giant Strength spell, then the character can only apply it to one hand for one attack. The character may block an attack with either weapon.

Canonical Source: Playtest 3.2 (Page 42)
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Prerequisite & Progression Tree: Florentine

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_florentine["Florentine"] class n_florentine target; click n_florentine "/rules/skills/florentine" "View Florentine" n_small_weapon(["Small Weapon"]) class n_small_weapon reqNode; n_master_florentine["Master Florentine"] class n_master_florentine skillNode; click n_master_florentine "/rules/skills/master-florentine" "View Master Florentine" n_small_weapon --> n_florentine n_florentine --> n_master_florentine
Tip: Click any skill node in the tree to navigate directly to its rules page.

Skills Unlocked by Florentine

1 Prerequisite Unlocks