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Forest Meld

Playtest 3.2 / 4th Ed
Build Cost: 6
Purchase: Multi
Tagged: Yes
Duration: Special
Skill Type: Faith
Prerequisites: Pass Without a Trace
Skill List: Druid

Skill Rules & Full Description

For each use of this skill purchased, the character may become undetectable while standing next to a tree or shrub. Once invoked, the character may not move or speak or the effect is negated and the ability is used. To use this ability, the player stands next to a tree or shrub and crosses their hands or weapons over their head.

This skill cannot be used while in combat. This skill requires the use of the character’s focus and a verbal, which must be at least 5 syllables, not including the skill’s name, and must contain some reasonably recognizable version of the name of the skill.

Canonical Source: Base Rulebook (Page 165)
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Prerequisite & Progression Tree: Forest Meld

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_forest_meld["Forest Meld"] class n_forest_meld target; click n_forest_meld "/rules/skills/forest-meld" "View Forest Meld" n_pass_without_a_trace["Pass Without a Trace"] class n_pass_without_a_trace skillNode; click n_pass_without_a_trace "/rules/skills/pass-without-a-trace" "View Pass Without a Trace" n_druid["Druid"] class n_druid skillNode; click n_druid "/rules/skills/druid" "View Druid" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_requires_plot_approval(["Requires Plot Approval"]) class n_requires_plot_approval reqNode; n_hibernate["Hibernate"] class n_hibernate skillNode; click n_hibernate "/rules/skills/hibernate" "View Hibernate" n_pass_without_a_trace --> n_forest_meld n_druid --> n_pass_without_a_trace n_herbal_lore --> n_druid n_requires_plot_approval --> n_druid n_forest_meld --> n_hibernate
Tip: Click any skill node in the tree to navigate directly to its rules page.

Skills Unlocked by Forest Meld

1 Prerequisite Unlocks