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Ghost Step

Playtest 3.2 / 4th Ed
Build Cost: 4
Purchase: Multi
Tagged: Yes
Duration: 1 Hour
Skill Type: Miscellaneous
Prerequisites: Tracking, Ranger Weapons
Skill List: Ranger

Skill Rules & Full Description

This skill allows a character to move though natural settings without leaving any trace of their passing which includes foot prints, broken twigs, ect. The skill does not mask their odors and therefore, the character can be tracked by scent.

This skill also allows the character to try and track another character using this skill. Using the skill this way does not use one of their Tags and if the character has used their tag for that Tag Cycle, they still can still try and detect a character using Ghost Step.

The skill lasts one hour, after which time, the character must either use another purchase or begin leaving a trail.

This skill is subject to a Plot Marshal’s ruling and may not always work.

Canonical Source: Playtest 3.2 (Page 43)
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Prerequisite & Progression Tree: Ghost Step

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_ghost_step["Ghost Step"] class n_ghost_step target; click n_ghost_step "/rules/skills/ghost-step" "View Ghost Step" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_ranger_weapons["Ranger Weapons"] class n_ranger_weapons skillNode; click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger Weapons" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_tracking --> n_ghost_step n_ranger_weapons --> n_ghost_step n_warrior_bcsl --> n_ranger_weapons n_2_proficiencies --> n_ranger_weapons
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