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Blind Fighting

Playtest 3.2 / 4th Ed
Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial

Cost & Prerequisites by Skill List

The career list tables price or gate this skill differently from its entry above.

Skill Rules & Full Description

This skill enables a blinded character to engage in hand to hand combat; without this skill a character may not engage in combat while blinded. This skill does not imply the ability to see. A character using this skill is assumed to be fighting by "feel" and sound, and can only respond to a hand to hand attack and cannot initiate combat with a foe that they cannot perceive. Once combat starts, the character can continue until the target leaves the combat entirely or out runs the player.

This skill cannot be used – ever – to detect invisible characters, but can be used to attack invisible characters that attack first.

Canonical Source: Base Rulebook (Page 152)
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Prerequisite & Progression Tree: Blind Fighting

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_blind_fighting["Blind Fighting"] class n_blind_fighting target; click n_blind_fighting "/rules/skills/blind-fighting" "View Blind Fighting" n_blind_fighting_or_1(["Choose One (OR)"]) class n_blind_fighting_or_1 reqNode; n_master_proficiency["1 Master Proficiency"] class n_master_proficiency skillNode; click n_master_proficiency "/rules/skills/master-proficiency" "View 1 Master Proficiency" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_non_master_proficiencies(["2 Non-Master Proficiencies"]) class n_2_non_master_proficiencies reqNode; n_assassin_proficiency["1 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_blind_fighting_or_1 --> n_blind_fighting n_master_proficiency --> n_blind_fighting_or_1 n_warrior_bcsl --> n_master_proficiency n_2_non_master_proficiencies --> n_master_proficiency n_assassin_proficiency --> n_blind_fighting_or_1 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay
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