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Agony Strike

Playtest 3.2 / 4th Ed
Build Cost: 4
Purchase: Multi, Special
Tagged: Yes
Duration: 5 Seconds
Skill Type: Dexterity
Prerequisites: 1 Assassin Proficiency
Skill List: Master Assassin

Skill Rules & Full Description

By means of this skill the character is able to deliver an agonizing blow to another character. This skill will cause the targeted character to fall to the ground or to their knee in extreme pain. The target character cannot move or take any other action except invoke latent spells. This effect can be cured by any Heal Body effect. Any defense that stops physical attacks will stop this skill. The character also causes their normal damage when they use this skill. The character should suffix their damage called with the phrase “Agony Strike”, for example, “12 Agony Strike Silver”. This skill is not used if the character misses their target or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used. Unless the target character is immune to Pain or has damage resistance superior to the attack, they take the damage and the effects of the Agony Strike. A character must have one Assassin Proficiency skill per Agony Strike skill they wish to purchase, after the first purchase. So, a character that wants three Agony Strike skills must have three Assassin Proficiency skills. 5 Note: The bonus is rounded down so one purchase give a +1 Damage Bonus and two purchases give a +3 Damage Bonus.
Canonical Source: Playtest 3.2 (Page 31)
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Prerequisite & Progression Tree: Agony Strike

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_agony_strike["Agony Strike"] class n_agony_strike target; click n_agony_strike "/rules/skills/agony-strike" "View Agony Strike" n_assassin_proficiency["1 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_assassin_proficiency --> n_agony_strike n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay
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