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Assassin Proficiency

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Master Assassin
Skill List: Master Assassin

Skill Rules & Full Description

For each purchase of this skill a character gains a +1 Damage Bonus with all Master Assassin weapons. This skill may be combined with other Damage Bonuses. The Assassin Proficiency skill is not hand specific.

When behind a target, or if the target is Disadvantaged the Damage Bonus with all Master Assassin weapons becomes +1.5 instead. The character must be approximately 90 degrees behind their target to be considered behind them. The character cannot reach their arms around the target to gain their Damage Bonus.

Canonical Source: Playtest 3.2 (Page 32)
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Prerequisite & Progression Tree: Assassin Proficiency

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_assassin_proficiency["Assassin Proficiency"] class n_assassin_proficiency target; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_agony_strike["Agony Strike"] class n_agony_strike skillNode; click n_agony_strike "/rules/skills/agony-strike" "View Agony Strike" n_assassin_strike["Assassin Strike"] class n_assassin_strike skillNode; click n_assassin_strike "/rules/skills/assassin-strike" "View Assassin Strike" n_assassinate["Assassinate"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View Assassinate" n_blind_fighting["Blind Fighting"] class n_blind_fighting skillNode; click n_blind_fighting "/rules/skills/blind-fighting" "View Blind Fighting" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_weapon_accuracy["Weapon Accuracy"] class n_weapon_accuracy skillNode; click n_weapon_accuracy "/rules/skills/weapon-accuracy" "View Weapon Accuracy" n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_assassin_proficiency --> n_agony_strike n_assassin_proficiency --> n_assassin_strike n_assassin_proficiency --> n_assassinate n_assassin_proficiency --> n_blind_fighting n_assassin_proficiency --> n_true_aim n_assassin_proficiency --> n_weapon_accuracy
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