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Empower Assassinate

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Assassinate
Skill List: Arcane Grifter

Skill Rules & Full Description

This skill allows the character to empower their Assassinate skill so that it will deal double damage to any character that would normally take damage instead. For example, if an NPC’s Character Card says they take 50 points of damage from an Assassinate, they would take 100 points of damage if the character used the Empower Assassinate skill. Additionally, the attack counts as magical damage for that swing only.

To use this skill, the character must have a use of their Assassinate skill and expend 6 Power Points. No in-game verbal is required to activate the skill. The Assassinate skill works normally, except for the above mentioned change. The character would call, “Empower Assassinate Magic” and strike their target. The Power Points are expended when the skill is successfully used, so if the character misses their target or fails to connect with the blow, the Power Points are not lost. The Power Points are expended if the target character calls a defense to the attack.

Canonical Source: Playtest 3.2 (Page 39)
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Prerequisite & Progression Tree: Empower Assassinate

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_empower_assassinate["Empower Assassinate"] class n_empower_assassinate target; click n_empower_assassinate "/rules/skills/empower-assassinate" "View Empower Assassinate" n_assassinate["Assassinate"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View Assassinate" n_assassinate_or_2(["Choose One (OR)"]) class n_assassinate_or_2 reqNode; n_assassin_proficiency["2 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 2 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_2_arcane_grifter_proficiency(["2 Arcane Grifter Proficiency"]) class n_2_arcane_grifter_proficiency reqNode; n_assassinate --> n_empower_assassinate n_assassinate_or_2 --> n_assassinate n_assassin_proficiency --> n_assassinate_or_2 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_2_arcane_grifter_proficiency --> n_assassinate_or_2
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