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Escape

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: Dodge

Skill Rules & Full Description

This skill allows the character to skillfully escape from any mundane restraint that bind their arms and/or legs. This includes ropes, shackles, webs, Paste of Binding, Tangler Trees, Entomb attack of an Earth Elemental, etc. This skill will not allow the character to escape from magical bindings such as Pin, Bind, being paralyzed, etc.

Only one use of this skill is needed to free both the character’s arms and legs. This skill cannot be used as a defense and can only be called after the character is affected by the restraint.

The character must call “Escape” when they use this skill. The player may, if they wish or need to, call a Hold to remove the bonds.

Canonical Source: Playtest 3.2 (Page 41)
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Prerequisite & Progression Tree: Escape

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_escape["Escape"] class n_escape target; click n_escape "/rules/skills/escape" "View Escape" n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_dodge_or_2(["Choose One (OR)"]) class n_dodge_or_2 reqNode; n_dodge_or_2_grp_0(["Master Assassin"]) class n_dodge_or_2_grp_0 reqNode; n_assassinate["1 Assassinate"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View 1 Assassinate" n_assassinate_or_3(["Choose One (OR)"]) class n_assassinate_or_3 reqNode; n_assassin_proficiency["2 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 2 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["2 Backstabs"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 2 Backstabs" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_2_arcane_grifter_proficiency(["2 Arcane Grifter Proficiency"]) class n_2_arcane_grifter_proficiency reqNode; n_dodge_or_9_grp_1(["Master Thief"]) class n_dodge_or_9_grp_1 reqNode; n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_pick_lock["Pick Lock"] class n_pick_lock skillNode; click n_pick_lock "/rules/skills/pick-lock" "View Pick Lock" n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_critical_backstab["2 Critical Backstabs"] class n_critical_backstab skillNode; click n_critical_backstab "/rules/skills/critical-backstab" "View 2 Critical Backstabs" n_dodge_or_13_grp_2(["Monk"]) class n_dodge_or_13_grp_2 reqNode; n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_14(["Choose One (OR)"]) class n_iron_hand_or_14 reqNode; n_iron_hand_or_14_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_14_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_15_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_15_grp_2 reqNode; n_monk_proficiency["3 Monk Proficiencies"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 3 Monk Proficiencies" n_dodge --> n_escape n_dodge_or_2 --> n_dodge n_dodge_or_2_grp_0 --> n_dodge_or_2 n_assassinate --> n_dodge_or_2_grp_0 n_assassinate_or_3 --> n_assassinate n_assassin_proficiency --> n_assassinate_or_3 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_2_arcane_grifter_proficiency --> n_assassinate_or_3 n_side_step --> n_dodge_or_2_grp_0 n_dodge_or_9_grp_1 --> n_dodge_or_2 n_master_thief --> n_dodge_or_9_grp_1 n_rogue_bcsl --> n_master_thief n_waylay --> n_master_thief n_pick_lock --> n_master_thief n_disarm_trap --> n_master_thief n_critical_backstab --> n_dodge_or_9_grp_1 n_master_thief --> n_critical_backstab n_backstab --> n_critical_backstab n_side_step --> n_dodge_or_9_grp_1 n_dodge_or_13_grp_2 --> n_dodge_or_2 n_iron_hand --> n_dodge_or_13_grp_2 n_iron_hand_or_14 --> n_iron_hand n_iron_hand_or_14_grp_0 --> n_iron_hand_or_14 n_warrior_bcsl --> n_iron_hand_or_14_grp_0 n_rogue_bcsl --> n_iron_hand_or_14_grp_0 n_weapon_skill --> n_iron_hand_or_14_grp_0 n_either__2_sidesteps --> n_iron_hand_or_14_grp_0 n_critical_attack --> n_iron_hand_or_14 n_weapon_skill --> n_critical_attack n_iron_hand_or_15_grp_2 --> n_iron_hand_or_14 n_side_step --> n_iron_hand_or_15_grp_2 n_critical_attack --> n_iron_hand_or_15_grp_2 n_monk_proficiency --> n_dodge_or_13_grp_2 n_iron_hand --> n_monk_proficiency
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