Endowment – Protection
Playtest 3.2 / 4th Ed Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Paladin
Skill Rules & Full Description
Learning this skill allows the character to activate the Protection
Endowment by consuming specific kinds of demon flesh. Once
activated, the endowment makes the character immune to either fire, ice,
or rot damage – but not effects. Therefore they would take 0 damage
from an attack dealing “12 Magic Fire/Ice/Rot” but would take full effect
from any spells or martial attacks that have an effect like Plague Spell,
Death Slave Spell, Slay, Stun, Disarm, etc. This will not protect the
character from Eldritch attacks, and Eldritch attacks will do double
damage for the detrimental element. Additionally, the character will
take double damage from the opposite element, or half effect of healing
in the case of Rot Protection.
Depending on the type of demon, different effects and detriments are
gained. See the table below.
Type Effect Detriment Demon
Type
Ice Protection Immune to
Ice
Double Damage from
Fire Ice
Fire Protection Immune to
Fire
Double Damage from
Ice Fire
Rot Protection Immune to
Rot
Half Effect from
Healing*,
Double Damage from
Elemental Healing
Undead
* This includes Heal Person spell, Paladin Healing, Druid Healing, but
no change to Spell Singer healing or Alchemical healing.
Each purchase of this skill increases the amount of time this endowment
is active and amount of corruption gained by activating it. The character
may choose how long the endowment will last in the standard increments
of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For
example, a character with Rank 2 can consume the correct type of demon
flesh and have this endowment last for either 10 or 20 minutes. They
could not choose to have it last 60 minutes since they do not have Rank
3. The duration of the endowment must be chosen when the skill is
activated and cannot be changed once set.
The character many not end the effect of the endowment early. The
character cannot activate another Protection Endowment while they have
a Protection Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 40)
Prerequisite & Progression Tree: Endowment – Protection
Current Skill Skill Node General Requirement
flowchart LR
classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold;
classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0;
classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9;
classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0;
n_endowment_protection["Endowment – Protection"]
class n_endowment_protection target;
click n_endowment_protection "/rules/skills/endowment-protection" "View Endowment – Protection"
n_harvest_demon_flesh["Harvest Demon Flesh"]
class n_harvest_demon_flesh skillNode;
click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh"
n_demon_lore["Demon Lore"]
class n_demon_lore skillNode;
click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore"
n_literacy["Literacy"]
class n_literacy skillNode;
click n_literacy "/rules/skills/literacy" "View Literacy"
n_herbal_lore["Herbal Lore"]
class n_herbal_lore skillNode;
click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore"
n_tracking["Tracking"]
class n_tracking skillNode;
click n_tracking "/rules/skills/tracking" "View Tracking"
n_weapon_skill["2 Weapon Skills"]
class n_weapon_skill skillNode;
click n_weapon_skill "/rules/skills/weapon-skill" "View 2 Weapon Skills"
n_harvest_demon_flesh --> n_endowment_protection
n_demon_lore --> n_harvest_demon_flesh
n_literacy --> n_demon_lore
n_herbal_lore --> n_demon_lore
n_tracking --> n_demon_lore
n_weapon_skill --> n_demon_lore
Tip: Click any skill node in the tree to navigate directly to its rules page.