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Endowment – Protection

Playtest 3.2 / 4th Ed
Build Cost: 1
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Harvest Demon Flesh
Skill List: Paladin

Skill Rules & Full Description

Learning this skill allows the character to activate the Protection Endowment by consuming specific kinds of demon flesh. Once activated, the endowment makes the character immune to either fire, ice, or rot damage – but not effects. Therefore they would take 0 damage from an attack dealing “12 Magic Fire/Ice/Rot” but would take full effect from any spells or martial attacks that have an effect like Plague Spell, Death Slave Spell, Slay, Stun, Disarm, etc. This will not protect the character from Eldritch attacks, and Eldritch attacks will do double damage for the detrimental element. Additionally, the character will take double damage from the opposite element, or half effect of healing in the case of Rot Protection. Depending on the type of demon, different effects and detriments are gained. See the table below. Type Effect Detriment Demon Type Ice Protection Immune to Ice Double Damage from Fire Ice Fire Protection Immune to Fire Double Damage from Ice Fire Rot Protection Immune to Rot Half Effect from Healing*, Double Damage from Elemental Healing Undead * This includes Heal Person spell, Paladin Healing, Druid Healing, but no change to Spell Singer healing or Alchemical healing. Each purchase of this skill increases the amount of time this endowment is active and amount of corruption gained by activating it. The character may choose how long the endowment will last in the standard increments of 10, 20, or 60 minutes, up to maximum rank of this skill learned. For example, a character with Rank 2 can consume the correct type of demon flesh and have this endowment last for either 10 or 20 minutes. They could not choose to have it last 60 minutes since they do not have Rank 3. The duration of the endowment must be chosen when the skill is activated and cannot be changed once set. The character many not end the effect of the endowment early. The character cannot activate another Protection Endowment while they have a Protection Endowment active. They do not stack.
Canonical Source: Playtest 3.2 (Page 40)
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Prerequisite & Progression Tree: Endowment – Protection

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_endowment_protection["Endowment – Protection"] class n_endowment_protection target; click n_endowment_protection "/rules/skills/endowment-protection" "View Endowment – Protection" n_harvest_demon_flesh["Harvest Demon Flesh"] class n_harvest_demon_flesh skillNode; click n_harvest_demon_flesh "/rules/skills/harvest-demon-flesh" "View Harvest Demon Flesh" n_demon_lore["Demon Lore"] class n_demon_lore skillNode; click n_demon_lore "/rules/skills/demon-lore" "View Demon Lore" n_literacy["Literacy"] class n_literacy skillNode; click n_literacy "/rules/skills/literacy" "View Literacy" n_herbal_lore["Herbal Lore"] class n_herbal_lore skillNode; click n_herbal_lore "/rules/skills/herbal-lore" "View Herbal Lore" n_tracking["Tracking"] class n_tracking skillNode; click n_tracking "/rules/skills/tracking" "View Tracking" n_weapon_skill["2 Weapon Skills"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View 2 Weapon Skills" n_harvest_demon_flesh --> n_endowment_protection n_demon_lore --> n_harvest_demon_flesh n_literacy --> n_demon_lore n_herbal_lore --> n_demon_lore n_tracking --> n_demon_lore n_weapon_skill --> n_demon_lore
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