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Slay

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi, Special
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Warrior Basic Career Skill List, 2 Proficiencies
Skill List: Master Warrior, Ranger

Cost & Prerequisites by Skill List

The career list tables price or gate this skill differently from its entry above.

Skill ListBuildPrerequisitesSource
Ranger 10 Weapons Master, 2 Proficiencies or 2 Ranger Proficiencies Playtest 3.2, p. 9

Skill Rules & Full Description

This skill allows a character to strike down a target character with one strike. The character hit with this skill is Mortally Wounded and requires the appropriate healing. This skill ignores armor and does not damage it. The character must strike between the elbows to the shoulders and shoulders to the knees of the target character. The character must call “Slay” after the blow is delivered followed by any special damage modifiers, such as “Magic”, “Silver”, etc. This skill can also be used as a Slay Parry, which will stop any one physical martial attack, even a Slay skill. Either use of this skill expends that use of this skill for that Tag Cycle.

It is also possible to parry an attack directed against someone else as long as they are within weapons length. A character cannot use a ranged attack to parry an attack for another. The character may block any low magic or Nature Magic spell that is not combined with a Perfect Aim skill for another character, but they then take the effect of the spell and must call an appropriate defense that will stop the spell in order to avoid the effects of the spell themselves.

A character must have one Proficiency skill per Slay skill they wish to purchase. So, a character that wants three Slay skills must have three Proficiency skills. The Slay skill can be used with any weapon in which the character has two Proficiency skills of either type. Therefore, if the character has two Master Proficiency skills they can use their Slay with any weapon.

This skill is not used if the character misses their target, does not hit the appropriate area on the target, or the attack is blocked. If they succeed in striking their target or if the target calls an appropriate defense, the skill is used.

Prerequisite & Progression Tree: Slay

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_slay["Slay"] class n_slay target; click n_slay "/rules/skills/slay" "View Slay" n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_decapitate["Decapitate"] class n_decapitate skillNode; click n_decapitate "/rules/skills/decapitate" "View Decapitate" n_indomitable_warrior["Indomitable Warrior"] class n_indomitable_warrior skillNode; click n_indomitable_warrior "/rules/skills/indomitable-warrior" "View Indomitable Warrior" n_riposte["Riposte"] class n_riposte skillNode; click n_riposte "/rules/skills/riposte" "View Riposte" n_sever_limb["Sever Limb"] class n_sever_limb skillNode; click n_sever_limb "/rules/skills/sever-limb" "View Sever Limb" n_warrior_basic_career_skill_list --> n_slay n_2_proficiencies --> n_slay n_slay --> n_decapitate n_slay --> n_indomitable_warrior n_slay --> n_riposte n_slay --> n_sever_limb
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