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Survival

Playtest 3.2 / 4th Ed
Build Cost: 2
Purchase: 5 Times
Tagged: No
Duration: Constant
Skill Type: Miscellaneous
Prerequisites: Far Shot
Skill List: Ranger

Skill Rules & Full Description

This skill allows the character to survive off the land. With this skill the character can provide the basics they need to live. They can hunt or scavenge for food, find or collect water and build a shelter. Out-of- game, if the character chooses to live off the land, they do not need topay their upkeep at the end of the Event (which is typically 1 silver piece).

With this skill the character can also help others survive in the wild. When purchased, this skill will allow the character to take one additional person with them. With each purchase of the skill, they can take an additional person. While the character can stay in the wild for an indefinite period of time, character’s without this skill can only stay out in the wild for one month (between two Events regardless of how many weeks there are) before they must return to civilization to recuperate.

Surviving off the land takes all of the character’s time and effort, therefore they are limited to what other activates they can perform in between Events at Plot’s discretion. However, they cannot learn any skills while they are living off the land due to the amount of time it takes them to practice those new skills, unless it is another purchase of Survival, which they can learn while taking advantage of this skill.

This skill can be purchased a maximum of 5 times.

Canonical Source: Playtest 3.2 (Page 55)
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Prerequisite & Progression Tree: Survival

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_survival["Survival"] class n_survival target; click n_survival "/rules/skills/survival" "View Survival" n_far_shot["Far Shot"] class n_far_shot skillNode; click n_far_shot "/rules/skills/far-shot" "View Far Shot" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_true_aim_or_3(["Choose One (OR)"]) class n_true_aim_or_3 reqNode; n_true_aim_or_3_grp_0(["Warrior Basic Career Skill List + 1 Proficiency with a Ranged Weapon"]) class n_true_aim_or_3_grp_0 reqNode; n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_1_proficiency_with_a_ranged_weapon(["1 Proficiency with a Ranged Weapon"]) class n_1_proficiency_with_a_ranged_weapon reqNode; n_assassin_proficiency["1 Assassin Proficiency Skill"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency Skill" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_ranger_proficiency["2 Ranger Proficiencies"] class n_ranger_proficiency skillNode; click n_ranger_proficiency "/rules/skills/ranger-proficiency" "View 2 Ranger Proficiencies" n_ranger_weapons["Ranger Weapons"] class n_ranger_weapons skillNode; click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger Weapons" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_far_shot --> n_survival n_true_aim --> n_far_shot n_true_aim_or_3 --> n_true_aim n_true_aim_or_3_grp_0 --> n_true_aim_or_3 n_warrior_basic_career_skill_list --> n_true_aim_or_3_grp_0 n_1_proficiency_with_a_ranged_weapon --> n_true_aim_or_3_grp_0 n_assassin_proficiency --> n_true_aim_or_3 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_ranger_proficiency --> n_far_shot n_ranger_weapons --> n_ranger_proficiency n_warrior_bcsl --> n_ranger_weapons n_2_proficiencies --> n_ranger_weapons
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