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Far Shot

Playtest 3.2 / 4th Ed
Build Cost: 2
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: True Aim, 2 Ranger Proficiencies
Skill List: Ranger

Skill Rules & Full Description

Once purchased, the character may use this skill with their True Aim skill to no longer have any range limitation on their True Aim augmented attacks. So long as the character has an unobstructed line of sight to the target, the attack lands. However, the target, or someone near them, has to be able to hear the attack. This skill does not permit silent kills, the attack is loud and obvious. A marshal cannot be sent to the target with the intention of marshaling the attack. However, if a marshal is present and they hear the attack and the target did not hear it, the marshal can inform the player they were hit by the attack.

The Far Shot skill can be used with bows and crossbows only. It can be combined with any other Martial or Dexterity skill the character knows.

If the character wants to make a far shot attack they should prefix their damage with, “Far Shot...”. The character must expend one True Aim tag and one Far Shot tag each time they make a far shot.

Canonical Source: Playtest 3.2 (Page 42)
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Prerequisite & Progression Tree: Far Shot

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_far_shot["Far Shot"] class n_far_shot target; click n_far_shot "/rules/skills/far-shot" "View Far Shot" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_true_aim_or_2(["Choose One (OR)"]) class n_true_aim_or_2 reqNode; n_true_aim_or_2_grp_0(["Warrior Basic Career Skill List + 1 Proficiency with a Ranged Weapon"]) class n_true_aim_or_2_grp_0 reqNode; n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_1_proficiency_with_a_ranged_weapon(["1 Proficiency with a Ranged Weapon"]) class n_1_proficiency_with_a_ranged_weapon reqNode; n_assassin_proficiency["1 Assassin Proficiency Skill"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency Skill" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_ranger_proficiency["2 Ranger Proficiencies"] class n_ranger_proficiency skillNode; click n_ranger_proficiency "/rules/skills/ranger-proficiency" "View 2 Ranger Proficiencies" n_ranger_weapons["Ranger Weapons"] class n_ranger_weapons skillNode; click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger Weapons" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_marksman["Marksman"] class n_marksman skillNode; click n_marksman "/rules/skills/marksman" "View Marksman" n_survival["Survival"] class n_survival skillNode; click n_survival "/rules/skills/survival" "View Survival" n_true_aim --> n_far_shot n_true_aim_or_2 --> n_true_aim n_true_aim_or_2_grp_0 --> n_true_aim_or_2 n_warrior_basic_career_skill_list --> n_true_aim_or_2_grp_0 n_1_proficiency_with_a_ranged_weapon --> n_true_aim_or_2_grp_0 n_assassin_proficiency --> n_true_aim_or_2 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_ranger_proficiency --> n_far_shot n_ranger_weapons --> n_ranger_proficiency n_warrior_bcsl --> n_ranger_weapons n_2_proficiencies --> n_ranger_weapons n_far_shot --> n_marksman n_far_shot --> n_survival
Tip: Click any skill node in the tree to navigate directly to its rules page.

Skills Unlocked by Far Shot

2 Prerequisite Unlocks