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Advanced Set Traps

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Twice
Tagged: No
Duration: Constant
Skill Type: Dexterity
Prerequisites: Set Trap Rank 5
Skill List: Master Thief

Skill Rules & Full Description

Normally, only one trap may be attached to one trigger. This skill allows the character to add an extra trap tied to the same trigger for each purchase of this skill up to a maximum of three traps, one extra per purchase of the skill. The extra trap must be added when the trap is set and cannot be added to an existing trap. Each slot can be filled with any trap as per the set trap rules, and can be the same or different trap types. All in-game costs must be paid for each trap the character sets.

When the trap goes off, one defense is needed for each trap set. So, for example, if a trap is set with three 10 damage fire traps in a 10 foot radius, the affected character(s) would require three separate defenses. One Trap Dodge skill will stop all the slots in a trap.

To set the trap, the character should place the three separate trap tags onto the trap and set the trigger accordingly. If the trap is disarmed, the character may take the trap tags, but may only set the same trap if they have the same number of purchases of the Advanced Set Traps skill as was originally used.

Canonical Source: Playtest 3.2 (Page 31)
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Prerequisite & Progression Tree: Advanced Set Traps

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_advanced_set_traps["Advanced Set Traps"] class n_advanced_set_traps target; click n_advanced_set_traps "/rules/skills/advanced-set-traps" "View Advanced Set Traps" n_set_trap_rank_5["Set Trap Rank 5"] class n_set_trap_rank_5 skillNode; click n_set_trap_rank_5 "/rules/skills/set-trap-rank-5" "View Set Trap Rank 5" n_set_trap_rank_4["Set Trap Rank 4"] class n_set_trap_rank_4 skillNode; click n_set_trap_rank_4 "/rules/skills/set-trap-rank-4" "View Set Trap Rank 4" n_set_trap_rank_3["Set Trap Rank 3"] class n_set_trap_rank_3 skillNode; click n_set_trap_rank_3 "/rules/skills/set-trap-rank-3" "View Set Trap Rank 3" n_set_trap_rank_2["Set Trap Rank 2"] class n_set_trap_rank_2 skillNode; click n_set_trap_rank_2 "/rules/skills/set-trap-rank-2" "View Set Trap Rank 2" n_set_trap_rank_1["Set Trap Rank 1"] class n_set_trap_rank_1 skillNode; click n_set_trap_rank_1 "/rules/skills/set-trap-rank-1" "View Set Trap Rank 1" n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_pick_lock["Pick Lock"] class n_pick_lock skillNode; click n_pick_lock "/rules/skills/pick-lock" "View Pick Lock" n_set_trap_rank_5 --> n_advanced_set_traps n_set_trap_rank_4 --> n_set_trap_rank_5 n_set_trap_rank_3 --> n_set_trap_rank_4 n_set_trap_rank_2 --> n_set_trap_rank_3 n_set_trap_rank_1 --> n_set_trap_rank_2 n_disarm_trap --> n_set_trap_rank_1 n_master_thief --> n_set_trap_rank_5 n_rogue_bcsl --> n_master_thief n_waylay --> n_master_thief n_weapon_skill --> n_waylay n_pick_lock --> n_master_thief n_disarm_trap --> n_master_thief
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