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Dodge

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: Master Assassin: 1 Assassinate, 2 Sidesteps or Master Thief: Master Thief, 2 Critical Backstabs, 2 Sidestep or Monk: Iron Hand, 3 Monk Proficiencies

Skill Rules & Full Description

This skill will allow a character to avoid any one magical or physical attack, even from surprise. If the attack is an area affect attack, this skill does not allow the character to move to avoid the area of affect. The character may dodge an attack even while encumbered, for example when carrying a body or other heavy items. The character may also dodge when blinded or unable to see the attacker or the attack. However, the character cannot dodge an attack if they are immobilized in any way, or if they intentionally touch or pick up an item or person. This includes areas or parts of a structure that a character intentionally touches. A character is considered immobile if they are affected by a Pin, Bind, Paralysis, Imprisonment spell or similar effect or if they are held by another character. A character in a Magic Sanctuary spell must drop the sanctuary in order to dodge.

The character must call “Dodge” when they use this skill. This skill is always used once called.

Canonical Source: Base Rulebook (Page 159)
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Prerequisite & Progression Tree: Dodge

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_dodge["Dodge"] class n_dodge target; click n_dodge "/rules/skills/dodge" "View Dodge" n_dodge_or_1(["Choose One (OR)"]) class n_dodge_or_1 reqNode; n_dodge_or_1_grp_0(["Master Assassin"]) class n_dodge_or_1_grp_0 reqNode; n_assassinate["1 Assassinate"] class n_assassinate skillNode; click n_assassinate "/rules/skills/assassinate" "View 1 Assassinate" n_assassinate_or_2(["Choose One (OR)"]) class n_assassinate_or_2 reqNode; n_assassin_proficiency["2 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 2 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["2 Backstabs"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 2 Backstabs" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_2_arcane_grifter_proficiency(["2 Arcane Grifter Proficiency"]) class n_2_arcane_grifter_proficiency reqNode; n_dodge_or_8_grp_1(["Master Thief"]) class n_dodge_or_8_grp_1 reqNode; n_master_thief["Master Thief"] class n_master_thief skillNode; click n_master_thief "/rules/skills/master-thief" "View Master Thief" n_pick_lock["Pick Lock"] class n_pick_lock skillNode; click n_pick_lock "/rules/skills/pick-lock" "View Pick Lock" n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_critical_backstab["2 Critical Backstabs"] class n_critical_backstab skillNode; click n_critical_backstab "/rules/skills/critical-backstab" "View 2 Critical Backstabs" n_dodge_or_12_grp_2(["Monk"]) class n_dodge_or_12_grp_2 reqNode; n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_13(["Choose One (OR)"]) class n_iron_hand_or_13 reqNode; n_iron_hand_or_13_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_13_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_14_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_14_grp_2 reqNode; n_monk_proficiency["3 Monk Proficiencies"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 3 Monk Proficiencies" n_escape["Escape"] class n_escape skillNode; click n_escape "/rules/skills/escape" "View Escape" n_dodge_or_1 --> n_dodge n_dodge_or_1_grp_0 --> n_dodge_or_1 n_assassinate --> n_dodge_or_1_grp_0 n_assassinate_or_2 --> n_assassinate n_assassin_proficiency --> n_assassinate_or_2 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_2_arcane_grifter_proficiency --> n_assassinate_or_2 n_side_step --> n_dodge_or_1_grp_0 n_dodge_or_8_grp_1 --> n_dodge_or_1 n_master_thief --> n_dodge_or_8_grp_1 n_rogue_bcsl --> n_master_thief n_waylay --> n_master_thief n_pick_lock --> n_master_thief n_disarm_trap --> n_master_thief n_critical_backstab --> n_dodge_or_8_grp_1 n_master_thief --> n_critical_backstab n_backstab --> n_critical_backstab n_side_step --> n_dodge_or_8_grp_1 n_dodge_or_12_grp_2 --> n_dodge_or_1 n_iron_hand --> n_dodge_or_12_grp_2 n_iron_hand_or_13 --> n_iron_hand n_iron_hand_or_13_grp_0 --> n_iron_hand_or_13 n_warrior_bcsl --> n_iron_hand_or_13_grp_0 n_rogue_bcsl --> n_iron_hand_or_13_grp_0 n_weapon_skill --> n_iron_hand_or_13_grp_0 n_either__2_sidesteps --> n_iron_hand_or_13_grp_0 n_critical_attack --> n_iron_hand_or_13 n_weapon_skill --> n_critical_attack n_iron_hand_or_14_grp_2 --> n_iron_hand_or_13 n_side_step --> n_iron_hand_or_14_grp_2 n_critical_attack --> n_iron_hand_or_14_grp_2 n_monk_proficiency --> n_dodge_or_12_grp_2 n_iron_hand --> n_monk_proficiency n_dodge --> n_escape
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