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Glyph

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi
Tagged: No
Duration: Special
Skill Type: Arcane
Prerequisites: Magic Blade, Rank 3 in 2 Low Magic Schools
Skill List: Arcane Grifter

Skill Rules & Full Description

This skill allows the character to store a low magic, un-augmented spell they personally cast into a unique personal Glyph that they must draw before the time this skill is used. Once drawn the character can then cast any spell they know into the Glyph by reciting the spell verbal and expending 50% more Power Points rounded up. The character must be the caster of the spell, so they cannot place spells from scrolls, items, spells stored with spell storing skill, etc. Only spells they personally cast can be placed in a glyph. What spells they can cast and into what kinds of items is given by the table below:

 

ObjectUse TypeSpells
WeaponInvokableAny Spell
Any Other Item, Shield, or SelfInvokableAny Healing or Auras School Spell
" "CastableAny School EXCEPT Healing or Auras

 

The maximum number of Power Points that a character can store in a glyph is 20 PP. Any spell with more Power Points than 20 will not be stored and ALL of the Power Points used in casting and empowering the glyph will be lost. For example, if a character tries to store a Heal Person Spell for 90 Body, the character will lose 45 Power Points, 30 for the spell and 15 more for the cost of activating the Glyph.

The character may have one Glyph charged per purchase of this skill. A Glyph will detect as magical and if identified, will reveal what spell is in the Glyph. A Dispel Magic spell cast on the Glyph will empty it and render it inert. Only the character who drew and charged the Glyph may activate it. In another character’s hands, even another character with the Glyph skill, it is useless.

The Glyph will last until it is destroyed. A Glyph will be destroyed if the object it is drawn up on is destroyed, the limb is severed, or if a character actively removes the skin the Glyph is drawn upon. In the latter case, the character must either be willing or unresisting to have their Glyph removed from their body. If a Glyph is destroyed, the character has to redraw the Glyph expending using another dose of Glyph Ink. The spell stored in the Glyph will last until used or the end of the Event. The Glyph Ink can usually be purchased in-game or made by a character with the Glyph skill. Making the ink requires 10 minutes in-game and the following components to create:

 


ComponentDoses
White Ritual Powder1
Red Casting Powder3
Essence of a Memory Moss1
Crushed Emerald5 sp worth

 

This will yield 3 Doses of Glyph Ink.

If a Glyph is drawn on the person, it must be in a place that can be exposed in public legally and it must be accessible without undressing. A Glyph cannot be put on a character’s feet unless the player does not wear shoes.

A player may reapply their glyphs for free if the Glyph becomes washed out or smugged.

A Glyph can be drawn on oneself, weapons, shields, armor, clothing, or even a piece of paper. However, if the rune is not on the player’s skin, they must touch it with their hand to activate. The Glyph must be at least 2" by 2" and as big as the player wants so long as it fits on the item.

Canonical Source: Playtest 3.2 (Page 43)
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Prerequisite & Progression Tree: Glyph

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_glyph["Glyph"] class n_glyph target; click n_glyph "/rules/skills/glyph" "View Glyph" n_magic_blade["Magic Blade"] class n_magic_blade skillNode; click n_magic_blade "/rules/skills/magic-blade" "View Magic Blade" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_mage_bcsl(["Mage BCSL"]) class n_mage_bcsl reqNode; n_rank_2_in_3_low_magic_schools(["Rank 2 in 3 Low Magic Schools"]) class n_rank_2_in_3_low_magic_schools reqNode; n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_arcane_proficiency["Arcane Proficiency"] class n_arcane_proficiency skillNode; click n_arcane_proficiency "/rules/skills/arcane-proficiency" "View Arcane Proficiency" n_rank_3_in_2_low_magic_schools(["Rank 3 in 2 Low Magic Schools"]) class n_rank_3_in_2_low_magic_schools reqNode; n_spell_storing["Spell Storing"] class n_spell_storing skillNode; click n_spell_storing "/rules/skills/spell-storing" "View Spell Storing" n_magic_blade --> n_glyph n_tools_of_the_trade --> n_magic_blade n_rogue_bcsl --> n_tools_of_the_trade n_mage_bcsl --> n_tools_of_the_trade n_rank_2_in_3_low_magic_schools --> n_tools_of_the_trade n_waylay --> n_tools_of_the_trade n_weapon_skill --> n_waylay n_arcane_proficiency --> n_magic_blade n_tools_of_the_trade --> n_arcane_proficiency n_rank_3_in_2_low_magic_schools --> n_glyph n_glyph --> n_spell_storing
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Skills Unlocked by Glyph

1 Prerequisite Unlocks