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Magic Tools

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Dexterity
Skill List: Arcane Grifter

Skill Rules & Full Description

This skill allows the character to conjure up magical thief tools they can use to pick a lock or disarm a trap. The tools can be anything the character can image, but the player must carry an out-of-game physrep for each tool he wishes to use. No tool physrep, no tool.

Alternatively, if the character has no out-of-game tools, they can expend 3 Power Points and use as many Quick Pick or Quick Disarm Trap Tags as they have and need to get past each lock or trap. So, if a box has 1 trap and one lock, the character would need to spend a total of 6 Power Points and one of each tag to open the box.

To use this skill, the character must expend 1 Power Points and use the in-game verbal, “With my Arcane Power, I conjure Magic Tools” at a normal conversation volume, which has a visible in-game effect that any character nearby can see. The tools will last as long as the character concentrates. This means they may not speak at all, move faster than a slow walking pace, engage in combat, use other skills, cast spells or take damage. They may invoke magical defenses on themselves or in items if they are struck to maintain concentration.

This effect can be dispelled with the Dispel Magic spell. Sever Magic spell has no effect.

Canonical Source: Playtest 3.2 (Page 47)
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Prerequisite & Progression Tree: Magic Tools

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_magic_tools["Magic Tools"] class n_magic_tools target; click n_magic_tools "/rules/skills/magic-tools" "View Magic Tools" n_tools_of_the_trade["Tools of the Trade"] class n_tools_of_the_trade skillNode; click n_tools_of_the_trade "/rules/skills/tools-of-the-trade" "View Tools of the Trade" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_mage_bcsl(["Mage BCSL"]) class n_mage_bcsl reqNode; n_rank_2_in_3_low_magic_schools(["Rank 2 in 3 Low Magic Schools"]) class n_rank_2_in_3_low_magic_schools reqNode; n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_pick_lock["Pick Lock"] class n_pick_lock skillNode; click n_pick_lock "/rules/skills/pick-lock" "View Pick Lock" n_disarm_trap["Disarm Trap"] class n_disarm_trap skillNode; click n_disarm_trap "/rules/skills/disarm-trap" "View Disarm Trap" n_tools_of_the_trade --> n_magic_tools n_rogue_bcsl --> n_tools_of_the_trade n_mage_bcsl --> n_tools_of_the_trade n_rank_2_in_3_low_magic_schools --> n_tools_of_the_trade n_waylay --> n_tools_of_the_trade n_weapon_skill --> n_waylay n_pick_lock --> n_magic_tools n_disarm_trap --> n_magic_tools
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