Quick Disarm Trap
Playtest 3.2 / 4th EdCost & Prerequisites by Skill List
The career list tables price or gate this skill differently from its entry above.
| Skill List | Build | Prerequisites | Source |
|---|---|---|---|
| Master Thief | 5 | Master Thief, Trap Dodge | Playtest 3.2, p. 12 |
Skill Rules & Full Description
This skill allows the character to disarm any one non-magical trap, seen or unseen, whether the character is aware of it or not. This skill cannot be used as a defense. The player must declare they are using this skill on something they suspect might be trapped. Then the door, box or item is opened and if there is indeed a trap it is automatically disarmed. If there is no trap then the skill is not used. The character must spend 10 seconds working on the suspected trigger to disarm it.