Quick Pick Locks
Playtest 3.2 / 4th EdCost & Prerequisites by Skill List
The career list tables price or gate this skill differently from its entry above.
| Skill List | Build | Prerequisites | Source |
|---|---|---|---|
| Master Thief | 5 | Master Thief, Trap Dodge | Playtest 3.2, p. 12 |
Skill Rules & Full Description
The character with this skill is able to pick any one non-magical lock the character can see and reach. The player must declare they are using this skill on something they suspect might be locked. Then the door, box or item is opened and if it is indeed locked, it is automatically unlocked. If the lock is not locked, then the skill is not used. The character must have in-game lock picks to use this skill. The character must spend 10 seconds working on the suspected object to unlock it.