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Weapon Accuracy

Playtest 3.2 / 4th Ed
Build Cost: 3
Purchase: Multi
Tagged: Yes
Duration: 5 Minutes
Skill Type: Martial
Prerequisites: Warrior BCSL, 1 Proficiency or 1 Assassin Proficiency

Cost & Prerequisites by Skill List

The career list tables price or gate this skill differently from its entry above.

Skill ListBuildPrerequisitesSource
Monk 3 1 Monk Proficiency Playtest 3.2, p. 18

Skill Rules & Full Description

Using this skill, a character can pinpoint the “chink” in their opponent’s Armor, and hit their Body Points directly. The character must suffix the word “Body” after the amount of damage. This notifies their opponent that such damage is to be deducted from their Body Point total. This skill may be used with other damage skills such as Critical Attack and Speed, as well as being an effective way to deliver blade poisons. This skill will work against mundane or magical Armor Points, even those from an Armor spell.

This skill cannot be used with an attack that does not do damage.

Once the character makes their first attack, they can continue to make direct body damage attacks for 5 minutes.

Canonical Source: Playtest 3.2 (Page 57)
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Prerequisite & Progression Tree: Weapon Accuracy

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_weapon_accuracy["Weapon Accuracy"] class n_weapon_accuracy target; click n_weapon_accuracy "/rules/skills/weapon-accuracy" "View Weapon Accuracy" n_weapon_accuracy_or_1(["Choose One (OR)"]) class n_weapon_accuracy_or_1 reqNode; n_weapon_accuracy_or_1_grp_0(["Warrior BCSL + 1 Proficiency"]) class n_weapon_accuracy_or_1_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_1_proficiency(["1 Proficiency"]) class n_1_proficiency reqNode; n_assassin_proficiency["1 Assassin Proficiency"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_weapon_accuracy_or_1 --> n_weapon_accuracy n_weapon_accuracy_or_1_grp_0 --> n_weapon_accuracy_or_1 n_warrior_bcsl --> n_weapon_accuracy_or_1_grp_0 n_1_proficiency --> n_weapon_accuracy_or_1_grp_0 n_assassin_proficiency --> n_weapon_accuracy_or_1 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay
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