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Monk Proficiency

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Iron Hand
Skill List: Monk

Skill Rules & Full Description

When this skill is purchased, the character gains a +1 Damage Bonus to their attacks with their Monk Talons, Small Weapons, Thrown Weapons, and Quarterstaffs. This skill may be combined with other Damage Bonuses. The Monk Proficiency skill is not hand specific.

Note that Monk proficiencies and skills do not work with claws or talons derived from any other source such as Druid claw, natural claw, natural talons, etc.

Canonical Source: Playtest 3.2 (Page 48)
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Prerequisite & Progression Tree: Monk Proficiency

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_monk_proficiency["Monk Proficiency"] class n_monk_proficiency target; click n_monk_proficiency "/rules/skills/monk-proficiency" "View Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_2(["Choose One (OR)"]) class n_iron_hand_or_2 reqNode; n_iron_hand_or_2_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_2_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_4_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_4_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_dodge["Dodge"] class n_dodge skillNode; click n_dodge "/rules/skills/dodge" "View Dodge" n_master_parry["Master Parry"] class n_master_parry skillNode; click n_master_parry "/rules/skills/master-parry" "View Master Parry" n_mystic_fist["Mystic Fist"] class n_mystic_fist skillNode; click n_mystic_fist "/rules/skills/mystic-fist" "View Mystic Fist" n_soul_palm["Soul Palm"] class n_soul_palm skillNode; click n_soul_palm "/rules/skills/soul-palm" "View Soul Palm" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_iron_hand --> n_monk_proficiency n_iron_hand_or_2 --> n_iron_hand n_iron_hand_or_2_grp_0 --> n_iron_hand_or_2 n_warrior_bcsl --> n_iron_hand_or_2_grp_0 n_rogue_bcsl --> n_iron_hand_or_2_grp_0 n_weapon_skill --> n_iron_hand_or_2_grp_0 n_either__2_sidesteps --> n_iron_hand_or_2_grp_0 n_critical_attack --> n_iron_hand_or_2 n_weapon_skill --> n_critical_attack n_iron_hand_or_4_grp_2 --> n_iron_hand_or_2 n_side_step --> n_iron_hand_or_4_grp_2 n_critical_attack --> n_iron_hand_or_4_grp_2 n_monk_proficiency --> n_dodge n_monk_proficiency --> n_master_parry n_monk_proficiency --> n_mystic_fist n_monk_proficiency --> n_soul_palm n_monk_proficiency --> n_spirit_palm
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