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Marksman

Playtest 3.2 / 4th Ed
Build Cost: 5
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Far Shot
Skill List: Ranger

Skill Rules & Full Description

Once purchased, the character will gain a +1.5 Damage Bonus from each of the following skills: Weapon Proficiency, Master Proficiency, and Ranger Proficiency instead of the normal damage bonus with Bows and Crossbows ONLY.

For example, a human character has 2 Weapon Proficiencies, 1 Master Prof, and 3 Ranger Profs. Normally the character would deal 10 points of damage with their bow, but when they purchase the Marksman skill they would deal 13 points of damage with each shot.

Canonical Source: Playtest 3.2 (Page 47)
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Prerequisite & Progression Tree: Marksman

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_marksman["Marksman"] class n_marksman target; click n_marksman "/rules/skills/marksman" "View Marksman" n_far_shot["Far Shot"] class n_far_shot skillNode; click n_far_shot "/rules/skills/far-shot" "View Far Shot" n_true_aim["True Aim"] class n_true_aim skillNode; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_true_aim_or_3(["Choose One (OR)"]) class n_true_aim_or_3 reqNode; n_true_aim_or_3_grp_0(["Warrior Basic Career Skill List + 1 Proficiency with a Ranged Weapon"]) class n_true_aim_or_3_grp_0 reqNode; n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_1_proficiency_with_a_ranged_weapon(["1 Proficiency with a Ranged Weapon"]) class n_1_proficiency_with_a_ranged_weapon reqNode; n_assassin_proficiency["1 Assassin Proficiency Skill"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency Skill" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_ranger_proficiency["2 Ranger Proficiencies"] class n_ranger_proficiency skillNode; click n_ranger_proficiency "/rules/skills/ranger-proficiency" "View 2 Ranger Proficiencies" n_ranger_weapons["Ranger Weapons"] class n_ranger_weapons skillNode; click n_ranger_weapons "/rules/skills/ranger-weapons" "View Ranger Weapons" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_far_shot --> n_marksman n_true_aim --> n_far_shot n_true_aim_or_3 --> n_true_aim n_true_aim_or_3_grp_0 --> n_true_aim_or_3 n_warrior_basic_career_skill_list --> n_true_aim_or_3_grp_0 n_1_proficiency_with_a_ranged_weapon --> n_true_aim_or_3_grp_0 n_assassin_proficiency --> n_true_aim_or_3 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_ranger_proficiency --> n_far_shot n_ranger_weapons --> n_ranger_proficiency n_warrior_bcsl --> n_ranger_weapons n_2_proficiencies --> n_ranger_weapons
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