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True Aim

Playtest 3.2 / 4th Ed
Build Cost: 6
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Warrior Basic Career Skill List, 1 Proficiency with a Ranged Weapon or 1 Assassin Proficiency Skill

Cost & Prerequisites by Skill List

The career list tables price or gate this skill differently from its entry above.

Skill ListBuildPrerequisitesSource
Ranger 6 Ranger Weapons, 1 Proficiency with a Ranged Weapon Playtest 3.2, p. 9
Arcane Grifter 6 1 Arcane Proficiency Playtest 3.2, p. 17

Skill Rules & Full Description

With this skill, the character may hit any target character within line of sight flawlessly without having to actually hit the target. The character must have the appropriate ranged attack in hand and the character must fire or throw the attack. If the character or targeted character is outside a building the missile attack must go at least as far, if not farther than the target. It need not hit or be close, just reach the target. If the character and the target character are inside an out-of-game real world building the range of a True Aim skill is unlimited. The character must prefix the attack with “True Aim…”, and call the damage or effect. The character should indicate the target clearly by pointing at the target.

This skill is always used once called

Canonical Source: Base Rulebook (Page 184)
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Prerequisite & Progression Tree: True Aim

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_true_aim["True Aim"] class n_true_aim target; click n_true_aim "/rules/skills/true-aim" "View True Aim" n_true_aim_or_1(["Choose One (OR)"]) class n_true_aim_or_1 reqNode; n_true_aim_or_1_grp_0(["Warrior Basic Career Skill List + 1 Proficiency with a Ranged Weapon"]) class n_true_aim_or_1_grp_0 reqNode; n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_1_proficiency_with_a_ranged_weapon(["1 Proficiency with a Ranged Weapon"]) class n_1_proficiency_with_a_ranged_weapon reqNode; n_assassin_proficiency["1 Assassin Proficiency Skill"] class n_assassin_proficiency skillNode; click n_assassin_proficiency "/rules/skills/assassin-proficiency" "View 1 Assassin Proficiency Skill" n_master_assassin["Master Assassin"] class n_master_assassin skillNode; click n_master_assassin "/rules/skills/master-assassin" "View Master Assassin" n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_backstab["1 Backstab"] class n_backstab skillNode; click n_backstab "/rules/skills/backstab" "View 1 Backstab" n_waylay["Waylay"] class n_waylay skillNode; click n_waylay "/rules/skills/waylay" "View Waylay" n_weapon_skill["Small Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Small Weapon Skill" n_far_shot["Far Shot"] class n_far_shot skillNode; click n_far_shot "/rules/skills/far-shot" "View Far Shot" n_true_aim_or_1 --> n_true_aim n_true_aim_or_1_grp_0 --> n_true_aim_or_1 n_warrior_basic_career_skill_list --> n_true_aim_or_1_grp_0 n_1_proficiency_with_a_ranged_weapon --> n_true_aim_or_1_grp_0 n_assassin_proficiency --> n_true_aim_or_1 n_master_assassin --> n_assassin_proficiency n_rogue_bcsl --> n_master_assassin n_side_step --> n_master_assassin n_backstab --> n_master_assassin n_waylay --> n_backstab n_weapon_skill --> n_waylay n_true_aim --> n_far_shot
Tip: Click any skill node in the tree to navigate directly to its rules page.

Skills Unlocked by True Aim

1 Prerequisite Unlocks