True Aim
Playtest 3.2 / 4th EdCost & Prerequisites by Skill List
The career list tables price or gate this skill differently from its entry above.
| Skill List | Build | Prerequisites | Source |
|---|---|---|---|
| Ranger | 6 | Ranger Weapons, 1 Proficiency with a Ranged Weapon | Playtest 3.2, p. 9 |
| Arcane Grifter | 6 | 1 Arcane Proficiency | Playtest 3.2, p. 17 |
Skill Rules & Full Description
With this skill, the character may hit any target character within line of sight flawlessly without having to actually hit the target. The character must have the appropriate ranged attack in hand and the character must fire or throw the attack. If the character or targeted character is outside a building the missile attack must go at least as far, if not farther than the target. It need not hit or be close, just reach the target. If the character and the target character are inside an out-of-game real world building the range of a True Aim skill is unlimited. The character must prefix the attack with “True Aim…”, and call the damage or effect. The character should indicate the target clearly by pointing at the target.
This skill is always used once called