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Riposte

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Multi, Special
Tagged: Yes
Duration: Instant
Skill Type: Martial
Prerequisites: Slay, 2 Master Parries
Skill List: Master Warrior

Skill Rules & Full Description

This skill allows the character to reflect, or riposte, any melee attack back to the attacker. The character using the Riposte skill does not have to meet the requirements to use the attacking skill, but they do have land a successful blow on the desired target. The character has 5 seconds or 1 swing to try and land the attack being riposted. If the character fails to land a blow, the Riposte is used, the original attack is stopped, but the original attack does not affect the target. The character using the Riposte skill may target the attacker or any other character they can reach.

A Speed skill can be combined with a Riposte by prefixing “Speed...” with the defensive call. So the character would call, “Speed Riposte...” and the name of the attack they are riposting. You do not need a Speed to riposte an attack delivered with a Speed skill. Also, you do not riposte the Speed, just the main attack.

For example, Wayson is fighting a Death Knight who hits him with a Slay skill. Wayson uses his Riposte and strikes back at the Death Knight calling, ”Riposte, Slay”. The Death Knight calls, “No Effect”, since he is not affected by normal weapons, but Wayson is safe and does not take the Slay. The Death Knight again hits Wayson with a Slay. This time Wayson decides to take out the Necromancer who is healing the Death Knight and uses a second Riposte and his Speed skill calling, “Speed Riposte, Slay” and tags the Necromancer.

The attacker may call a defense to the riposted attack as usual, even another Riposte.

Any melee attack can be riposted, such as: damage, Critical Attack, Stun, Shatter Weapon, Speed, Slay, Flurry of Blows (only one of the strikes is riposted), Decapitate, a channeled spell, etc. In the case of faith skills, the attack is stopped, the faith skill is not used and the faith skill is not redirected. If an attack is defined as an area affect melee attack, the Riposte will stop the damage or effect for the character but not reflect the attack back to the attacker or protect any character in the area of effect.

The skill requires the character to be wielding a melee weapon and not be surprised, therefore, you may not riposte a Waylay or Assassinate that is used from surprise. Additionally, the attack must come from the front 180° of the character, so attacks from the rear cannot be riposted. If the attacker is standing behind the character, but hits the side, that is from the back. If the attacker is standing in front of the character and hits their side, that is from the front and the skill can be riposted. If the Assassinate skill is used in combat, you may use the Riposte. This skill cannot be used with a shield. The skill is used once called.

A character must have two Master Parry skills per Riposte skill they wish to purchase. So, a character that wants three Riposte skills must have six Master Parry skills. The Riposte skill can be used with any weapon in which the character has two Martial Proficiency skills of any type. Therefore, if the character has two Master Proficiency skills they can use their Riposte with any weapon.

Canonical Source: Playtest 3.2 (Page 52)
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Prerequisite & Progression Tree: Riposte

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_riposte["Riposte"] class n_riposte target; click n_riposte "/rules/skills/riposte" "View Riposte" n_slay["Slay"] class n_slay skillNode; click n_slay "/rules/skills/slay" "View Slay" n_warrior_basic_career_skill_list(["Warrior Basic Career Skill List"]) class n_warrior_basic_career_skill_list reqNode; n_2_proficiencies(["2 Proficiencies"]) class n_2_proficiencies reqNode; n_master_parry["2 Master Parries"] class n_master_parry skillNode; click n_master_parry "/rules/skills/master-parry" "View 2 Master Parries" n_master_parry_or_3(["Choose One (OR)"]) class n_master_parry_or_3 reqNode; n_master_parry_or_3_grp_0(["Warrior BCSL + 2 Proficiencies"]) class n_master_parry_or_3_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_5(["Choose One (OR)"]) class n_iron_hand_or_5 reqNode; n_iron_hand_or_5_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_5_grp_0 reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_7_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_7_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_slay --> n_riposte n_warrior_basic_career_skill_list --> n_slay n_2_proficiencies --> n_slay n_master_parry --> n_riposte n_master_parry_or_3 --> n_master_parry n_master_parry_or_3_grp_0 --> n_master_parry_or_3 n_warrior_bcsl --> n_master_parry_or_3_grp_0 n_2_proficiencies --> n_master_parry_or_3_grp_0 n_monk_proficiency --> n_master_parry_or_3 n_iron_hand --> n_monk_proficiency n_iron_hand_or_5 --> n_iron_hand n_iron_hand_or_5_grp_0 --> n_iron_hand_or_5 n_warrior_bcsl --> n_iron_hand_or_5_grp_0 n_rogue_bcsl --> n_iron_hand_or_5_grp_0 n_weapon_skill --> n_iron_hand_or_5_grp_0 n_either__2_sidesteps --> n_iron_hand_or_5_grp_0 n_critical_attack --> n_iron_hand_or_5 n_weapon_skill --> n_critical_attack n_iron_hand_or_7_grp_2 --> n_iron_hand_or_5 n_side_step --> n_iron_hand_or_7_grp_2 n_critical_attack --> n_iron_hand_or_7_grp_2
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