Flurry of Blows
Playtest 3.2 / 4th EdSkill Rules & Full Description
By using this skill, the character can make two attacks with only one swing. To use this skill, the character needs to strike their opponent with their Talon to an appropriate martial target for the given attack. The character may combine any Martial or Dexterity tag skill with the attack, but they must use two purchases of every Martial or Dexterity skill they use to augment their Flurry of Blows. It is not possible to augment only one of the attacks with a skill. It is not possible to use a skill that requires an in-game verbal with this skill. One defense that stops physical attacks must be used for each attack. This is true even when using a dodge skill to stop the attack.
For example, Cole is fighting some Death Mages and one of them attacks him. Cole decides he can't handle two at once and resolves to end one quickly. He decides to use a Speed to make sure he does not get blocked. He calls, “Flurry of Blows, Speed, Slay Magic!” The Death mage calls his Invulnerability, but has nothing to stop the second Slay attack so drops. After the encounter, Cole marks off one use of his Flurry of Blows skill, two uses of his Speed and Slay skills.To use this skill, the character must prefix the damage verbal with “Flurry” or “Flurry of Blows…”.