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Flurry of Blows

Playtest 3.2 / 4th Ed
Build Cost: 4
Purchase: Multi
Tagged: Yes
Duration: Instant
Skill Type: Dexterity
Prerequisites: Spirit Palm
Skill List: Monk

Skill Rules & Full Description

By using this skill, the character can make two attacks with only one swing. To use this skill, the character needs to strike their opponent with their Talon to an appropriate martial target for the given attack. The character may combine any Martial or Dexterity tag skill with the attack, but they must use two purchases of every Martial or Dexterity skill they use to augment their Flurry of Blows. It is not possible to augment only one of the attacks with a skill. It is not possible to use a skill that requires an in-game verbal with this skill. One defense that stops physical attacks must be used for each attack. This is true even when using a dodge skill to stop the attack.

For example, Cole is fighting some Death Mages and one of them attacks him. Cole decides he can't handle two at once and resolves to end one quickly. He decides to use a Speed to make sure he does not get blocked. He calls, “Flurry of Blows, Speed, Slay Magic!” The Death mage calls his Invulnerability, but has nothing to stop the second Slay attack so drops. After the encounter, Cole marks off one use of his Flurry of Blows skill, two uses of his Speed and Slay skills.

To use this skill, the character must prefix the damage verbal with “Flurry” or “Flurry of Blows…”.

Canonical Source: Playtest 3.2 (Page 43)
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Prerequisite & Progression Tree: Flurry of Blows

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_flurry_of_blows["Flurry of Blows"] class n_flurry_of_blows target; click n_flurry_of_blows "/rules/skills/flurry-of-blows" "View Flurry of Blows" n_spirit_palm["Spirit Palm"] class n_spirit_palm skillNode; click n_spirit_palm "/rules/skills/spirit-palm" "View Spirit Palm" n_monk_proficiency["1 Monk Proficiency"] class n_monk_proficiency skillNode; click n_monk_proficiency "/rules/skills/monk-proficiency" "View 1 Monk Proficiency" n_iron_hand["Iron Hand"] class n_iron_hand skillNode; click n_iron_hand "/rules/skills/iron-hand" "View Iron Hand" n_iron_hand_or_4(["Choose One (OR)"]) class n_iron_hand_or_4 reqNode; n_iron_hand_or_4_grp_0(["Warrior BCSL + Rogue BCSL + Weapon Skill + either: 2 Sidesteps"]) class n_iron_hand_or_4_grp_0 reqNode; n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_rogue_bcsl(["Rogue BCSL"]) class n_rogue_bcsl reqNode; n_weapon_skill["Any Weapon Skill"] class n_weapon_skill skillNode; click n_weapon_skill "/rules/skills/weapon-skill" "View Any Weapon Skill" n_either__2_sidesteps(["either: 2 Sidesteps"]) class n_either__2_sidesteps reqNode; n_critical_attack["1 Critical Attack"] class n_critical_attack skillNode; click n_critical_attack "/rules/skills/critical-attack" "View 1 Critical Attack" n_iron_hand_or_6_grp_2(["1 Sidestep + 1 Critical Attack"]) class n_iron_hand_or_6_grp_2 reqNode; n_side_step["1 Sidestep"] class n_side_step skillNode; click n_side_step "/rules/skills/side-step" "View 1 Sidestep" n_spirit_palm --> n_flurry_of_blows n_monk_proficiency --> n_spirit_palm n_iron_hand --> n_monk_proficiency n_iron_hand_or_4 --> n_iron_hand n_iron_hand_or_4_grp_0 --> n_iron_hand_or_4 n_warrior_bcsl --> n_iron_hand_or_4_grp_0 n_rogue_bcsl --> n_iron_hand_or_4_grp_0 n_weapon_skill --> n_iron_hand_or_4_grp_0 n_either__2_sidesteps --> n_iron_hand_or_4_grp_0 n_critical_attack --> n_iron_hand_or_4 n_weapon_skill --> n_critical_attack n_iron_hand_or_6_grp_2 --> n_iron_hand_or_4 n_side_step --> n_iron_hand_or_6_grp_2 n_critical_attack --> n_iron_hand_or_6_grp_2
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