Master Proficiency
Playtest 3.2 / 4th EdSkill Rules & Full Description
For each purchase of this skill, a character gains a Damage Bonus with all weapons in which they have a weapon skill according to the table below.
| Weapon Type | One Hand Damage Bonus | Two Hand Damage Bonus |
|---|---|---|
| Small, Thrown, Quarterstaff, Bows | +1 | +1 |
| Edged, Blunt, Pole Weapon | +1 | +1.5* |
*This bonus is rounded down, so one purchase gives a +1 Damage Bonus and two purchases give a +3 Damage Bonus.
This may be combined with any other Damage Bonus the character has. Master Proficiency is not hand specific and therefore will add to both weapons of a character using the Florentine skill, but only adds once for weapons wielded in two hands.
Prerequisite & Progression Tree: Master Proficiency
Skills Unlocked by Master Proficiency
18 Prerequisite UnlocksBlind Fighting
Cost: 5 BPMaster Warrior, Master Assassin, Monk, Ranger
Greater Disarm
Cost: 7 BPMaster Warrior
Indomitable Warrior
Cost: 10 BPMaster Warrior
Master Florentine
Cost: 4 BPMaster Warrior, Ranger
Also counts toward 5 group prerequisites (14 skills)
- "1 Proficiency"
- Cleave, Morale Boost, Shatter Weapon, Shield Parry, Spell Parry, Weapon Accuracy
- "2 Proficiencies"
- Master Parry, Mystic Weapons, Ranger Weapons, Slay, Speed
- "Any 1 Proficiency"
- Stunning Blow
- "1 Proficiency with a Ranged Weapon"
- True Aim
- "4 Proficiencies"
- Weapon Barrier