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Weapons Master

Playtest 3.2 / 4th Ed
Build Cost: 10
Purchase: Once
Tagged: No
Duration: Constant
Skill Type: Martial
Prerequisites: Warrior BCSL, 50 Build Points of Martial Skills
Skill List: Master Warrior

Skill Rules & Full Description

With the purchase of this skill, a character gains the ability to use every form of weapon and shield listed on the Warrior Basic Career Skill List and the Florentine skill. Weapons not listed on the Warrior Basic Career Skill List may be learned at no additional cost when taught by someone with the specific weapon skill or Weapons Master and the knowledge of how to use the weapon.

Additionally, any Build Points spent on weapon skills the character may have are refunded when this skill is learned. So, if a character has Edged Weapon, Thrown Weapon and Shield skill the character would get back a total of 11 Build Points, effectively getting the Weapons Master skill for free and refunding 1 build point.

Canonical Source: Playtest 3.2 (Page 57)
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Prerequisite & Progression Tree: Weapons Master

Current Skill Skill Node General Requirement
flowchart LR classDef target fill:#2a3821,stroke:#d4af37,stroke-width:2px,color:#ffffff,font-weight:bold; classDef skillNode fill:#121724,stroke:#3b4252,stroke-width:1.5px,color:#e5e9f0; classDef reqNode fill:#0a0d14,stroke:#4c566a,stroke-dasharray:3 3,color:#d8dee9; classDef careerNode fill:#1e1a2b,stroke:#88c0d0,stroke-width:1.5px,color:#88c0d0; n_weapons_master["Weapons Master"] class n_weapons_master target; click n_weapons_master "/rules/skills/weapons-master" "View Weapons Master" n_warrior_bcsl(["Warrior BCSL"]) class n_warrior_bcsl reqNode; n_50_build_points_of_martial_skills(["50 Build Points of Martial Skills"]) class n_50_build_points_of_martial_skills reqNode; n_weapon_barrier["Weapon Barrier"] class n_weapon_barrier skillNode; click n_weapon_barrier "/rules/skills/weapon-barrier" "View Weapon Barrier" n_warrior_bcsl --> n_weapons_master n_50_build_points_of_martial_skills --> n_weapons_master n_weapons_master --> n_weapon_barrier
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